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Tutorial : Photo Source To Normal Map Patterns

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josh_lynch interpolator
Recently I have been using this workflow and I created a write up on how its used.

The high level of it involves converting a tile-able photo source to normal map, then creating a pattern of the normal map. These patterns are then able to be quickly applied as an overlay normal map onto an already existing normal map. As patterns go they are lightweight and easy to adjust in terms of opacity and scale.

Building a library of reusable patterns can save time on assets later on.

For the example tutorial a cloth photo source texture was used.

As well, here is the link to the FULL TUTORIAL High Res PNG of the tutorial.

Below are some example images from the tutorial. Please download the high res for the full tutorial.

Look forward to comments and feedback.

Thanks!

Samples from full tutorial.

setting_up_the_pattern.png

zbrush_displacement.png

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