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[Portfolio] Calen Brait - Lead Modeler Bioshock Infinite

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Hey Guys,

Like a few others on here from Irrational Games, I wanted to show some of the art I did while on Bioshock Infinite for the last 5 years. I was the Lead Modeler, which I managed 5 internal artists, outsourcing companies and day to day making art. Similar to other smaller companies, I had to wear a variety of hats to help, proudly get Infinite to the finish line! Almost all of the architecture you will see, I setup in 'Procedural Rulesets' in our version of UE3. I believe we were the first game to ship with this as a game wide architectural system (someone jump in, if this isn't so). You will see it's basically like a BSP volume that you can select a face and drag out the building to get the desired results of - more windows or less windows. This was a big performance savior that allowed us to save with instancing meshes, especially since our Xbox360/PS3 asset restrictions were tight.

Also, to give credit to other talented artists at Irrational, some of the beginning screen shots have smaller props and characters. I did not create these. The top textured assets had concept art, which help keep our style cohesive. All else I created!

Thanks for looking!
- Calen

cbrait@gmail.com
https://twitter.com/CalenBrait

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