Hey all. After finishing my first whole UDK map (
thread link ) I've decided to go for a smaller scene that will be just for beauty, no gameplay intended. Some months ago I visited a private spa with my girlfriend and since then I've felt like modeling something neoclassical/fantasy theme of a bath house. Another big source of inspiration I got from recently replaying Wither 2 (a refresh game to prepare for Witcher 3!) where there was an awesome bathhouse scene.
Here is my moodboard that I've compiled over the last two days. Will start slowly working on a blockout in UDK soon and planning modularity.
Replies
Since I'm now on a holiday for a bit from any uni work I decided to make the jump from Mudbox to Zbrush. perfect time to learn as much as possible with no other stress factors or deadlines knocking on my door. So heres my 1st Zbrush sculpt turned into a UDK asset. Baking times included this piece took me about 5 hours in total, mosh of which took place in Zbrush trying to learn the interface and brushes.
Anyhow heres two screens from max where the project is at its current state. There are still 4 square areas that I need to fill with a tileable sculpt and trim off the intersections. The room will not be square. I already had a dome like structure but I deemed it not worthy enough and going for a more complex shape that is yet to be blocked out. Some props have been textured while others are just at NM/AO stage.
It is indeed quite uniform and not the final version of colour or material wise. At the moment I'm speeding through the process of creating the big picture using pretty much the same texture style and colour all around. Working on getting this into UDK now and once I have the level boundaries and layout set I will do a 2nd pass of work on all the texturing.
I do plan to make it a bit overgrown and abbandoned, but all in good time
I love the detail and sense of scale.
Your mood board and description are giving a good sense of where this is going.
Can't wait to see this progress
I like the details in the piece, though as mentioned already, the lighting and colour of the texture detracts from the work put into it.
Get it into UDK as quickly as you can and start experimenting with the lighting to obtain the mood you want. The majority of your reference is warm and inviting so perhaps that's something to aim for. Think about reflections/caustics around the room as these will bring the piece to life.
What about colour on the wall details? Gold trims, brass, copper, silver? There's lots you can achieve through the diffuse and some specular. I recommend taking a screengrab and try to composite elements from your reference into the scene. It's snice quick way to assess what's needed.