I appreciate the feedback guys-
I know it's not perfect, I didn't really research the ward process well enough beforehand and learned some new things along the way.
Some notes (and perhaps excuses, depending on how you want to look at it :P)
1. Wards don't support normal maps, they are diffuse only (Edit, not true)
2. Don't sculpt in pose, UV's, retop, baking and rigging are all way harder.
This is also the second thing I've ever rigged/animated (the first being probably 10 years ago).
Depending on how I feel, I may go back and correct some of this stuff, but it's so early on in the process I don't know if I have the time or energy to redo it before the 15th deadline. It looks decent from game view, it's all the closeup stuff that doesn't look so nice.
Last edited by espaki; 01-02-2014 at 09:07 AM..