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Batman: Arkham Origins, Characters

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jocz polygon
Hello!

Finally finished these shots -_-'.

I had the chance to work on these characters. I did a lot of other stuff, but these are the main tasks I had.

I was responsible of creating high-res and low-res models, textures, materials, blendshapes and damage states.

Everything is rendered into Unreal Engine 3, and slightly composited into Photoshop (adding background, color correction, etc).

Additionnal credits:
Shader system by Erick Bilodeau.
Eyes shader/textures by Erick Bilodeau.
Bane green tubes shader/materials by Erick Bilodeau.
Rigging/skinning bye Julia Qi and Simon Habib.
Touch-ups on big Bane transformed blendshapes by Lloyd Colaco.

:poly142:
Jocelyn

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