Hey, it looks pretty good! Few things to bear in mind:
-Bolt handle doesn't have enough geometry and looks messy because of it, clean flowing shapes like this need absolute care and attention to capture the silhouette in FPV, you don't want it reading as blocky! The trigger guard seems to be more rounded which is a huge no-no
-The way the scope mount just clips into the receiver is extremely ugly, they also don't seem secured onto the rail?
-About the earlier point I am seeing alot of blocky curves in FPV, we're almost in 2014 and 8.8k triangles for a rifle with an attachment is an extremely low count. If you absolutely have to optimise this much for whatever reason I'd rethink your poly distribution and be clever about it. For instance the extrusion on the windage adjustment is so subtle that it could just be baked, and those triangles could be put to much better use somewhere closer to FPV.
Hey, it looks pretty good! Few things to bear in mind:
-Bolt handle doesn't have enough geometry and looks messy because of it, clean flowing shapes like this need absolute care and attention to capture the silhouette in FPV, you don't want it reading as blocky! The trigger guard seems to be more rounded which is a huge no-no
-The way the scope mount just clips into the receiver is extremely ugly, they also don't seem secured onto the rail?
-About the earlier point I am seeing alot of blocky curves in FPV, we're almost in 2014 and 8.8k triangles for a rifle with an attachment is an extremely low count. If you absolutely have to optimise this much for whatever reason I'd rethink your poly distribution and be clever about it. For instance the extrusion on the windage adjustment is so subtle that it could just be baked, and those triangles could be put to much better use somewhere closer to FPV.
Thanks a bunch for the crits. I originally intended this to be a portfolio piece so I didn't pay too much attention to geometry distribution. I posted a fp screenie for the hell of it. I did fix the bolt handle since it was too lowpoly for comfort;
I decided to skip the scope clamps since they look fine from the sides (http://puu.sh/5wvdO.jpg) and I should be able to figure something out on the textures for the rest.
Thanks again for the crits btw, I can't express how much I appreciate it:)
Since you're using a cubemap, you could have a nice glass like reflection on that lens if you use a reflection mask, or alternatively, you can set up new material just for the lens.
Replies
-Bolt handle doesn't have enough geometry and looks messy because of it, clean flowing shapes like this need absolute care and attention to capture the silhouette in FPV, you don't want it reading as blocky! The trigger guard seems to be more rounded which is a huge no-no
-The way the scope mount just clips into the receiver is extremely ugly, they also don't seem secured onto the rail?
-About the earlier point I am seeing alot of blocky curves in FPV, we're almost in 2014 and 8.8k triangles for a rifle with an attachment is an extremely low count. If you absolutely have to optimise this much for whatever reason I'd rethink your poly distribution and be clever about it. For instance the extrusion on the windage adjustment is so subtle that it could just be baked, and those triangles could be put to much better use somewhere closer to FPV.
Thanks a bunch for the crits. I originally intended this to be a portfolio piece so I didn't pay too much attention to geometry distribution. I posted a fp screenie for the hell of it. I did fix the bolt handle since it was too lowpoly for comfort;
I decided to skip the scope clamps since they look fine from the sides (http://puu.sh/5wvdO.jpg) and I should be able to figure something out on the textures for the rest.
Thanks again for the crits btw, I can't express how much I appreciate it:)
The bolt looks much better now, good job
fp; http://puu.sh/5yzkj.png