Author : Ainsley


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Strkl's Avatar
Old (#1)
Hello all,

I decided to start working on a Rocks pack for the asset store

my goal for now :
  • 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small)
  • 2 tileables texture
  • 5 cliff models (using the tileable texture)
  • and a scene for presentation

What's done :
  • 2 big rock + 1 small
And i'll maybe include the zbrush and psd file, and other source for sharing within the package

video tutorials :


Playlist :
http://www.youtube.com/playlist?list...ogcYXtyWMg-l5S

there's the first rock !


unity render


marmoset render (I try to stay away from marmoset because the final product will be in unity after all)


zbrush

Last edited by Strkl; 10-18-2013 at 06:21 AM..
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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Orgoth02's Avatar
Old (#2)
This rocks!
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r4ptur3's Avatar
Old (#3)
nice rock dude
r4ptur3 || web site || DominanceWar IV || PCBrawl ||
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ErichWK's Avatar
Old (#4)
Cool, man! I had mad respects for fellow rock sculptors. What are your brushes of choice for these babies?
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Cordell Felix's Avatar
Old (#5)
Dude. Best rock I've seen in a long time. The textures are fabulous.
This is just using a tileable texture?
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dissonance's Avatar
Old (#6)
Very nice!

My only suggestion is that if you're looking for a way to add some fine detail, plumose fractures might be the way to go; it kinda looks like you already have some going in the last picture, top-center of the leftmost rock.
There are plenty of other kinds of shapes and patterns that you can add in either just the diffuse or just the normal; have a quick look through this (don't worry about the math).
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Strkl's Avatar
Old (#7)
thanks everyone !

@ErichWK I'll try too post some timelaspe to show my process (both for tileable texture & rocks alone) and for my diffuse too.
I use mostly trim dynamic & trim smooth border (customized a bit) with some alphas, some clay brushes (with alpha again)

I also use a custom insert mesh brush to add some small pebble (but again, i'll make a video tutorial later)

@Cordell Felix thanks, this one got a specific set of diffuse & normal (i'll post them tomorrow) but I'm almost done with the first tileable texture

@dissonance Thanks for the link ! That's a nice idea to add those details, with these rocks I'm trying to stay generic without too many flashy details, since they will be used to populate levels, and there will be many of the same model duplicated everywhere ^^, but again, thank for the link, I'll check it out!
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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Mr Significant's Avatar
Old (#8)
Subbded! looks great. I'll wait for the timelapse ;D
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gartht3d's Avatar
Old (#9)
excellent work Strkl. This threads in my 'best threads' folder. Cant wait for the video
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Strkl's Avatar
Old (#10)
Thanks all, some progress (or not)

I finished a tileable texture, but frankly I'm not happy with it, and Its not good enough for the quality I'm targeting so I think i'll redo it again, but here's the screens anyway !

I'm not happy with the shapes & the diffuse, I'll put this one aside for now








quick test in unity with a simple shader blending 2 diffuse & 2 normal using vertex color

Last edited by Strkl; 10-03-2013 at 03:15 AM..
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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Bek's Avatar
Old (#11)
You have high standards; I think that looks great. As does your first sculpt.
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Strkl's Avatar
Old (#12)
Thanks, It looks kinda cool on a plane or whatnot but used on a terrain or a real production setting the tiling and the shape stand out quite a bit ^^


I finished the video of the sculpting & retopo & maps baking, I'll do the texturing tomorrow and post the video this week or next week

Last edited by Strkl; 10-03-2013 at 08:37 AM..
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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Strkl's Avatar
Old (#13)
Just A quick question, for the sculpting video what do you prefer, a quick time lapse or real time video (the video is 30 min long maybe that's too boring too watch)

Last edited by Strkl; 10-03-2013 at 08:44 AM..
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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cg18's Avatar
Old (#14)
Whatever you upload is fine for me men, just put good background music

Really good output, keep it up.
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dissonance's Avatar
Old (#15)
Wenda's World Machine to CE/UDK video(s) were hours long and I was fine with that. I'd prefer that you leave in bits for us to skip over rather than cut something out and have us wishing it was left in.

Also, I agree with Bek; it looks just fine to me.
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Mr Significant's Avatar
Old (#16)
I prefer the long video with some commentary, but with some good ambient music should be cool too.

Strkl; how did you get your normals? Via MRGBZ grabber with standard Normal MatCap? Because it's very strong. Did you try the AO_normal_matcap from pixologic site?

Also great diffuse. Unity get this quality down. As always.
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hollandje's Avatar
Old (#17)
16 Years old and already made it in the credits of Battlefield 4! :]
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Bek's Avatar
Old (#18)
Quote:
Originally Posted by Strkl View Post
It looks kinda cool on a plane or whatnot but used on a terrain or a real production setting the tiling and the shape stand out quite a bit
What if you include it in your pack as a small (512?) texture so it's obviously not meant to be tiled across large surfaces but can be used for smaller sections? Just a thought.

And I'd be fine with a long video. If in doubt you could always do both
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Strkl's Avatar
Old (#19)
I think I'll do as you said Bek !

@Mr Significant I usually do two grab one with the default zbrush normal matcap and the one from the website, and blend the two to get the result I'm going for, But you're right this one is a bit to high right now^^


Here a quick update, I finished the second rock on zbrush (baking done also)


I did record the sculpting & the baking process, I'll record the texturing tomorrow I think...

here's the video ! :

http://www.youtube.com/watch?v=5zba7...ature=youtu.be

https://vimeo.com/76156627

Last edited by Strkl; 10-05-2013 at 12:38 AM..
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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Snafubar7's Avatar
Old (#20)
Thanks for the vids!
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Brandon Kern's Avatar
Old (#21)
Thanks for the videos! This is awesome man.
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Razorb's Avatar
Old (#22)
Very kind for doing the videos <3! and absolutely lovely rocks buddy!
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Mr Significant's Avatar
Old (#23)
YouTube what the hell is wrong with you?

Strkl thanks for the video. Very nice music.
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Strkl's Avatar
Old (#24)
thanks guys, I'll edit the video of the baking process soon, after this rock is done i'll do a video,of my process for tileable textures!
My rock pack thread - Blog - Portfolio 2D/3D artist - Ubisoft - Watch_Dogs | Unity Rock Pack 01
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cromadbomber's Avatar
Old (#25)
hello im kinda new to zbrush so i was just wondering how do you merge those 2 meshes into one (vimeo video 2:30min)
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