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Some baking problems... Pls help!!

So i finished a sculpt in zbrush and polypainted it. Now am trying to use xnormal for baking maps to a retopo mesh but am having some troubles in the maps. I am unable to find any solutions so you guys with experience with these kinda problems have to be the guide... pls help with possible problems??
1. check out the artifact in the middle of the leg (the largest uv shell in the image).
2. ambient occlusion comes out to be too dark.
normal map - pilot_bake__normals.jpg
occlusion map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__occlusion.jpg
cavity map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__cavity.jpg
diffuse map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__vcols.jpg

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