Originally Posted by Jason Young
They're both widely used to the point where I'd say try both of them and go with whichever one seems to fit you better. Once you've gotten proficient in one, it shouldn't take you more than a day or two to pick up the other because they're quite similar overall.
This is the best kind of advice and the one I use to most when talking to people. I've always been a believer of understanding and learning some of the artistic foundation skills, together with a 3D software, as (imo) the software will only be as good as the person operating it.
One of the main things to remember is that you should always be open and willing to learn new things, and software. Many can get religious over 3D software and develop chips on their shoulders about changing. I always use the analogy that we trained chimps to go into space, so learning a new 3D software shouldn't be that
hard, should it.
Unfortunately, I can't really directly answer your question about which, between Max and Maya, gets used the most in games. I'm not allowed to actually reveal numbers etc. But I wouldn't get too hung up on this type of thing and also what many will say on forums like these. Although many will state one software is more used than the other, for all kinds of reasons and based on their own knowledge and exposure, this shouldn't always be taken as gospel and hard fact.
Perception is often that Maya isn't used that much in game (and never has been), but that isn't true. I started in games in '96 and all I used was Maya (PowerAnimator before that) and Softimage, and I knew just as many Maya studios, as Max ones.
There are many factors to take into consideration as to why studios use one over the other - history, legacy, tools, country, local community, culture, talent pool, etc.
As for Autodesk itself, again I can't talk about future direction etc, but there is some information out there, such as this for example: http://www.3dworldmag.com/2011/03/04...s-to-3d-world/