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Hand Painted Buildings Project

polycounter lvl 5
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Mrpopo polycounter lvl 5
Hello fellow Polycounters,

I recently graduated and I'm just coming off a little break. For my first portfolio piece out of school I made a realistic german bayonet and I've realized that I need to expand my horizons beyond photo source texturing.
I also want to try a project outside of my usual workflow of high poly, low poly, bake, texturing, and I have decided to just hand paint my textures onto my low poly model.
I have no idea what I'm doing but that's for the best, I think.

Edit: Final render, I may revisit this later and add more details although I'm not sure it needs it. Here are the renders for my folio.

4594973284.swf
4594975726.swf
4594973293.swf
And here are the texture sheets for those who asked and general lookery,
4594973880.swf
4594973878.swf


Thats what I have so far the next step will be unwrapping then texturing. The tri count is around 1700. So any critics, kind works, or ideas/things I could add or do differenctly would be more than welcome. Hell, anything you may have to say really.

Also here is my reference.. Amazing artwork by Matias Hennecke

zTQHTrT.png

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