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District 9 Mech - WIP

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polycounter lvl 17
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Quack! polycounter lvl 17
As Rise of the Triad comes to a close I actually get to work on personal projects! I have wanted to tackle the unique District 9 mech for it's combination of curves and hard angles for some time now.

Google images of the District 9 Mech

I plan on making this the centerpiece of my new folio, so I want to get ultra detailed with it's various parts.

I am shooting for this PS4/X1/GamingPC specs on this. ~50k triangles and two to four sets of 2048x2048 textures.

I started with an initial blockout:
district_9_mech_blockout2.jpg

And also started detailing parts of the head:
d9high_1.jpg

Please critique the shit out of this as I progress. Hope you enjoy!

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