Update, got everything baked down had to make some adjustments, mainly on the belt. Got it ingame before i really started texturing anything, this is just a quick paint of possible colors and an ambient occlusion bake.
On a technical note, what's with Earthshakers weird scaling issue? I've found a couple threads talking about it, i'm assuming its happening in engine, as there's no scale on the rig bones or my meshes, (froze transforms/delete history etc) Trial and error seems to work, people are saying the difference is about 80%.
My question is where is the engine scaling point located? is it at the root joint? another joint? or object/vertices center? Any info on this would be amazing.
Here's a thread i found, i think that's Vlad in it, not sure though.
Anywho, here it is with base colors, scaling is close but i still need to get it better.