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Environment portfolio piece, destroyed poultry cross

polycounter lvl 7
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GabrielP polycounter lvl 7
Alright so I'm 18 and will be finishing up high school within the next few weeks. I currently dont plan on going to college. Instead, Id like to try my hand at getting into a major studio right out of the gate. I understand the complexities with that and have already spoken to the professors at MMI and MATC "the colleges in my area" both told me that at this point for me that's not a bad idea at all. I have a close contact at Human Head studios, so they are at the top of my list, however I plan on sending my portfolio out to everyone that I can. Over the last 2 years I have been working close to full time as a freelancer but have recently stopped taking work to work on this piece, I want this piece to be the talking point of my portfolio, and so I come to you dear polycount, I await your intense and helpful crits!

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BrickBuildingSegs-1.jpg



The piece is inspired by louise Rayners "Poultry Cross" painting

However I will be taking it in a quite different direction. The plan right now is to make a bit smaller, destroyed and overgrown version of the painting, without any of the people.

I havent done a block out yet because Id like to finish the stone tower thing first and then base the rest of the scene around that. here is the little bit of progress that I have made so far -

street lamp- lmappost-1.jpg

Tower HP in progress -
stonewallall.png


I really would love any and all crits and comments, dont hold back, I want to make this as good as I have the ability to. Updates coming soon.

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  • jStins
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    jStins interpolator
    Interesting idea/concept for the piece. The lamp post looks pretty cool, but I don't see it in the painting. Are you using any supplemental ref for that?

    The larger forms/shapes of the tower look OK, but I think everything is too soft and you need some tighter edges on the stonework. It looks a bit buttery and isn't communicating the same scale seen in the painting.

    Are you going for a realistic shading style? Something shaded with the same painterly feel of the reference could be interesting (and challenging to pull off).

    Good luck with the project.
  • cholden
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    cholden polycounter lvl 18
    That street lamp is almost EXACTLY the same kind they have on Market St, San Fransisco. If you're looking for more reference, check those out. I recently had to make one very similar to what you're doing.
  • Subtle 1rony
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    Subtle 1rony polycounter lvl 10
    I like it! This is the kind of old hard surface architecture stuff I enjoy. Check out Dover architecture books if you haven't already, they have some good books filled with thousands of drawings of different architecture pieces that make a good reference. I'd def like to see more of this.

    On a side note, your work is pretty strong right out of high school, but I wouldn't underestimate a solid education\understanding of traditional art and design. Speaking from experience, taking art courses mixed with 3D classes has helped me a lot. I've found myself learning most of the 3D specific software stuff on my own and get the most value from the art/design classes.

    But for all I know, you could've been brought up with all that stuff already. Cool pieces though, keep em coming
  • DWalker
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    The street lamp looks nothing like the ones in the concept, and comes from a much later period. The concept's lamps are rectangular gas lamps, while yours are spherical electrical lamps, which didn't appear in poorer neighborhoods until the 20th century.

    The ledge at the base of the railing should have a sharper angle.
  • GabrielP
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    GabrielP polycounter lvl 7
    Thank you everyone for the kind words and advice so far. I recently went over the tower with a harder brush and tried to make it look a bit less buttery, Here is the result - stonewallall-1.png


    As for the street lamp, @DWalker thank you very much for the historical insight, I decided to do this one instead of the kind in the painting because the one in the painting seemed a bit boring to me, wanted to spice it up a bit. However, I didnt even consider the gap in time between the two types of lamps. I think Ill keep it for the time being and see how it looks in the scene, if it just doesnt fit Ill need to replace it. For those interested this is the ref I used for the street lamp (@cholden is this pic from Market St, San Fransisco, wouldn't be surprised.) - http://www.digital-images.net/Images/LA_Architecture/Biltmore_Victorian_Street_Lamp_9687.jpg
  • GabrielP
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    GabrielP polycounter lvl 7
    Sorry for the long delay on this, last week was crazy. Anyways got this baked and am working on the texture, again, all advice is very welcome!
    Towerfirstpass-1.jpg
    screenshot1.jpg
  • switz
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    switz polycounter lvl 10
    :nerd: :thumbup:
  • GabrielP
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    GabrielP polycounter lvl 7
    Sorry its been so long sense my last post, just finished up school and did the whole graduation deal and everything that goes with that. Now its full steam ahead on this project. Recently finished the brick building segment set. Plan to do 3 or 4 more sets and then mix and match to construct the city!
    BrickBuildingSegs.jpg
    BrickBuildingSegWires.jpg
    BrickBuilding.jpg

    Obviously as it is the building looks pretty bland sense it needs to tile. I plan to detail all the structures with vines, flowerpots, and decals.

    Cant wait to hear your thoughts polycount!
  • Clark Coots
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    Clark Coots polycounter lvl 12
    looks like the brick is receding inward rather than popping out in your grey shaded.
  • GabrielP
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    GabrielP polycounter lvl 7
    Nice spot man, thanks! made some updates to both the normals and the Diffuse, really helped it out I think.
    BrickBuildingSegs-1.jpg
    BrickBuildingSegWires-1.jpg
  • DWalker
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    The window trim color is too close to the brick color; the details really get lost in the background.

    The partially open windows don't make sense. Aside from being far too high for anyone to open/close without a ladder, they look like the builder ordered the wrong size and hoped nobody would notice.

    There is a noticable seam between the wall segments.
  • JamieRIOT
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    JamieRIOT polycounter lvl 6
    The seams are killing the look of the modular walls. Try and sort that asap, before anything else.
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