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MacReady - "The Thing" 1982

Hey guys,

I wasn't going to post this prematurely until I had all the sculpting done, but I could miss out on valuable feedback!

I've been a huge fan of John Carpenter's "The Thing" since my Dad used to mentally scar me with it when I was a kid.
There was a great prequel made in 2011 but if you haven't seen the movie from 1982 I suggest you do, it's a classic Sc-Fi Horror.


Ignore the mesh interceptions, I'll fix all that stuff before the next update.
I haven't made any detail passes yet so there isn't any clothing, hand or facial details, I'm just looking for more general feedback on his upper half at this stage.

He also has a Colt Trooper MKIII Revolver - That's almost finished and will be in the next update.
(Gun holster will need to be longer for it to fit.)


I've created a livestream so if you want to come and hangout while I work (maybe share some techniques) or just listen to the music feel free.
I'm not sure how often I'll make a live show but I'll leave a recording on the page every time I do in case there are new artists out there that wanna pick up on some stuff.
Maybe I'll bump this whenever I go live or set a certain time aside every day or so.


Hope you guys like it so far; all feedback is welcome.

Cheers!

R.J.MacReady - "The Thing" 1982
Movie Fan Art



macready.jpg[/IMG]

macreadymid02.jpg

macreadymid01.jpg

macreadymid03.jpg

macreadymid04.jpg

Ithaca 37
12 Gauge Shotgun

shotgun02.jpg

shotgun01.jpg

macreadyportrait01.jpg

Kurt Russell - MacReady

kurtrussellportrait01.jpg

37_1kurt_russell.jpg
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Replies

  • LANKUS MAXIMUS
    By far my favourite 80's action hero and his role as MacReady is awesome. Really Nice start. You got his breeze block jawline spot on :)
  • _DeadPixel_
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    Haha Thanks. Yeah, I totally agree with you; he gave a very captivating performance.
  • _DeadPixel_
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    Mac's secondary weapon.

    Colt Trooper MK III Revolver.


    coltmkiiitrooperrevolve.jpg

    revolver01.jpg

    revolverwires01.jpg

    macreadyrevolver01.jpg

    macreadyrevolver02.jpg
  • achillesian
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    can the presentation shot be him pouring the drink into the computer
  • LANKUS MAXIMUS
    @achillesian

    Genius-

    The Chess Wizard and a bottle of J&B would be an awesome pair of props :)

    ''Checkmate. Checkmate''
    ''Cheating B*tch''

    Awesome topology on the colt dude. Coming along very nicely.
  • _DeadPixel_
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    Achi: Haha That'd be an awesome shot. I'm not sure what to go with yet, I guess the main will be the top-mid image I included of Mac at the Norwegian base.

    Lankus: Thanks! I don't model weapons often, it's a nice break from all the sculpting.

    Gonna stream some work live tonight if anyone wants to come and hangout with some tunes.
  • _DeadPixel_
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    Boots.

    Thanks to the guys who stopped by to say hi during the livestream, was fun having some people to chat to while I work.
    If you guys wanna see the video of the whole boot process you can find it on my livestream page in the "MacReady_2" video.


    macreadyboots01.jpg

    macreadybootside01.jpg

    macreadyfullboots01.jpg
  • LANKUS MAXIMUS
    ..and thank you for providing me with a good work playlist and some background boot porn :P

    The leather stamps worked out great.
  • DiegoTeran
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    DiegoTeran polycounter lvl 11
    looking good man!
  • _DeadPixel_
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    Lankus - Haha yummy boot porn. Yeah, the stamps are ok but I think I'll do some more detailing to them before it's done, maybe some of the fluffy scratches and tares you usually see on leather.

    Turista - Thanks mate. :)

    Just a small update:

    Added the straps to his hat and around his shoulders.
    I decided to use Maya's nCloth instead of modelling/sculpting them because it would be much faster and look a lot more natural and dynamic.

    If you haven't used Maya's nCloth and want to know a little, basically I did it in these steps.

    1, Created 2 strips of cloth. (poly planes)
    2, Gave the planes some thickness, added support loops and then smoothed the mesh. (If your mesh polycount is too low the final result won't look as natural.)
    3, Selected the Mesh and created the nCloth.
    4, Changed the cloths preset to T-Shirt.
    5, Selected 2 vertices at the top of each strap (highlighted red on the image) where I wanted them to be held in place and created an nConstraint.
    6, Went into the nucleus attributes and played with the wind settings until I was happy with the direction and speed the straps were blowing in. (highlighted blue)
    7, Scrubbed through the timeline until I found my favourite position.
    8, Exported the OBJ.

    And that's pretty much it.
    I hope you guys found that info useful, there's loads of cool things you can do with it.

    macreadyhatstraps.jpg

    macreadyncloth.jpg
  • _DeadPixel_
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    Re-worked his boots to look a little less chunky, made a quick step-by-step of how I made his laces in the process.

    Hopefully someone finds the info useful.

    1.) Use your boot as reference to position your CV Curve.

    lacecvcurveplacement.jpg

    2.) Build some poly faces of the mesh you want to extrude. For mine I created a cylinder with 6 division and deleted all the faces I didn't need.

    3.) Open the Extrude mesh option box, change the curve settings from none to selected and add some divisions; In this case I used 60.

    laceextrusionoptions.jpg

    4.) After hitting extrude I could see that the mesh didn't have enough divisions which caused a lot of breaks in the geometry so I deleted it, added another 40 divisions and extruded it again which gave a much smoother result.

    laceextrusion.jpg

    5.) When happy with my extruded mesh I manually tweaked the corners to make sure the mesh wasn't collapsing on itself and that it deformed nicely.

    laceextrusionclean.jpg

    6.) I re-position the laces to cross over rather than intersect.

    laceintersection.jpg

    7.) Imported the laces to Zbrush and sculpted around the laces to add a sense of tension.

    bootnb.jpg

    mac03.jpg
  • _DeadPixel_
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    Think I'm about done with the high poly for this guy.
    I'll be using Mari and Vray for the texturing & rendering, but I need to teach myself how to use them first, so that should be...fun.
    Hopefully by the end I'll have something that looks close to a cinematic character.

    All feedback is welcome.
    Cheers!
    macdetail01.jpg
  • LANKUS MAXIMUS
    Looking good dude. You really pushed the quality of those boots. I've heard a lot about Mari recently, from what i gather, it's some kind of 3D painting tool?...

    I look forward to seeing your texture work :)
  • _DeadPixel_
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    Thanks mate.
    Yeah, it's basically a hybrid of bodypaint/zbrush/photoshop.
    It's the software they used on Avatar and some cinematic studios like Blur have switched to it lately.
    I've been looking into it this week and it looks freaking incredible.
  • simps3d
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    You need a bottle of JB in there.
  • _DeadPixel_
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    Haha Alrite, I guess I can't make MacReady without a bottle of JB.
    Do you guys know there was a scene in the movie where he had a blow up doll? They removed it from the movie though.

    Been trying to learn how to use Vray all day, my brain is full.
    Here's the first test render; I think I'm on the right track towards a Cinematic style character. Fingers crossed!

    Any feedback would be appreciated! Cheers.
    macao01.jpg
  • _DeadPixel_
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    Retopologising saahooooks!
    Decided to take a break and sculpt some sexy man beef tonight.

    Not really sure about the pockets....I sculpted them onto the jacket but modelled them separately in the retopo'd mesh.
    I guess it's fine for my own use, but wondering how that would go down in production; I definitely see the benefits with building a solid base mesh to keep throughout the pipeline.
    macwires01.jpg

    macanatomy01.jpg
  • _DeadPixel_
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    5am anatomy fun, hooray!

    Had to pull an all nighter to finish some freelance work (On a Sunday! How much does that suck??)
    Nonetheless, I found some time for a little fun.
    anatomy_01_by_morgzart-d653n6h.jpg

    anatomy_02_by_morgzart-d653n9v.jpg
  • _DeadPixel_
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    Hulk SMASH!!!!!
    10am and I haven't done anything but screw around with this all night. haha
    Ok....enough procrastinating.
    anatomy_03_by_morgzart-d6545us.jpg
  • _DeadPixel_
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    Fiiiiiinally finishing retopo and Uving this guy.
    Started some texturing earlier tonight, but nothing special; I've just thrown down some base colours for now.
    I'm still trying to wrap my head around using Vray and it's shaders for the first time, so hopefully I'll polish them to where I want them by the time I'm done.
    There are a few artifacts in the normal map and some things I'm going to go back and change in the high poly sculpt, buuuut it's progress.
    macwires01.jpg

    macwires02.jpg

    macjackettextures01.jpg
  • KennyTies
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    Man for basic colors that jacket texture is looking awesome! Great work!
  • sjuskadur
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    sjuskadur polycounter lvl 7
    Jacket looks fantastic. Only thing I can say is that the pants look like they are wet, the folds that is. Make sure that your cloth has appropriate weight in the folds. The pants feel thin and wet on the back specifically. Your boots look great but the leather folds have a similar problem, the folds feel off. That might not be a problem once textured but I would just keep it in mind!

    Great stuff - anatomy looks awesome
  • _DeadPixel_
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    Kenny - Thanks man!

    Gu
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