I was thinking that a bit seeing the CK weapon. The quality of the concept is great but it didn't look like a CK weapon to me really. It was so reminiscent of the Luna weapon and the Drow bow the way the curves are shaped and just colored to match CK.
, veteran polycounter, 2,717 Posts, Join Date Aug 2008, Location San Francisco, California
I know that you're pushing a very distinct style into all of your items, double leaf - it's easy to pick out anything in the workshop or game that you've designed, but it may be time to expand on things a bit. Always love your stuff, I'd be excited to see what other directions you can move it.
Definitely agree with reverendK! Sometimes your style works fantastically like with the drow bow but sometimes it can feel a bit out of place like with the CK weapon. And I for one, would be excited to see you push your comfort zone a little bit (which is definitely one of the hardest things to do) ^^
I had a lot of fun, and your concept was very motivating to learn a bit about 3d modeling
I have to stop here, as I have no clue on how to make the high poly uv unwrap match the low poly one to create a normal map
Guess I have to study a bit before trying to create a complete object.
Branch: Looks awesome! just needs some color! I dont even think you would need to sculpt what you have there looks good to start baking. I would take a look at lenny agony's guide it help you, atleast jump start ya to finsh a weapon. http://steamcommunity.com/sharedfile.../?id=123397498
Hellmouth, Zip, reverendk,spud: I see what you guys mean and I'll try to change up what I do atleast a little, one of my brushes does lend its self to those shapes since you do want to stroke in a certain way.
Anyway heres some stuff I've been working on.
Some stuff for bounchFX The helma nd staff went through some changes by the end.