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JadeEyePanda's Avatar
Old (#1)


Hi Polycount!

Our USC Games team, Maestros, is looking for 3D Artists to join our development team!

We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals at USC’s Demo Days, and sometimes even at GDC or E3. We get press coverage as well.

What is The Maestros?
It’s a Real Time Strategy (RTS) game where players control human characters and the armies of minions they produce. These cuddly and mildly vicious little creatures, or bumbling, steaming robots can be used to antagonize your opponent or to gather precious resources from around the map. Resources can then be used to transform your minions into menacing weapons of devastation! The goal is to use creative strategies to wipe your opponent off your island for good, hording all the spoils for your kinsmen!

Our team consists of students who have professional experience at places like Blizzard Entertainment, Industrial Light and Magic, Microsoft, Riot Games, and much more, but we need more awesome artists like you to elevate this game to awesome heights. Advising us are Industry Mentors from EA, Riot Games, and Industrial Toys.

If you’re interested, send Brian Choi (choib@usc.edu) a portfolio link, resume, and a short email about what position(s) you're interested in.. An art test may be involved.

Last edited by JadeEyePanda; 12-21-2013 at 04:11 PM..
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JadeEyePanda's Avatar
Old (#2)


As CV for the USC Games' program in general, here are previous games that the program has finished and "shipped" in previous years, and/or currently developing. This is the quality of games we've been able to create in less than a year each.

Some examples of Final Games in year's past:
Blink - a Stealth Action game involving short range teleports.
Tales from the Minus Lab - a recent recipient of a IGF 2013 Student Showcase Honorable Mention
Paradox Shift - A time-jumping puzzle game
Nevermind - A Scary game that gets harder if the BPM Monitor attached to your chest reads faster heartbeats

And some of this academic year's productions:
Core Overload - a Space Ship Arcade ShootEmUp.
Scrapyard - Animals in mech suits fight each other a la Super Smash Bros.

Last edited by JadeEyePanda; 04-28-2013 at 09:47 PM..
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Old (#3)
Some concept art to whet appetites:










Last edited by JadeEyePanda; 07-04-2013 at 02:47 PM..
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JadeEyePanda's Avatar
Old (#4)
Our 2013 Spring Demo Day video is up! If you're wondering what a USC Demo Day looks like, here it is!

https://www.youtube.com/watch?v=EuGF...iNnCwIhiU2-yTn

Last edited by JadeEyePanda; 06-02-2013 at 09:36 PM..
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JadeEyePanda's Avatar
Old (#5)
We're currently still recruiting, though spots are filling up quickly!
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JadeEyePanda's Avatar
Old (#6)
Some additional art. We are still recruiting for all positions!







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JadeEyePanda's Avatar
Old (#7)
We're currently still recruiting, esepcially for animators!
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JadeEyePanda's Avatar
Old (#8)
We're currently still recruiting! Production begins August 26th to May 15th!
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hellMoth's Avatar
Old (#9)
Are you still recrutiting at this point?
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DarkUnicycle's Avatar
Old (#10)
I would love to work for this project, but I don't know the path of this. If you teach me I'll be more than happy to work on this project.
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JadeEyePanda's Avatar
Old (#11)
We are still recruiting! If the portfolio is there, we will take you!

@DarkUnicycle: We probably do not have time to teach art fundamentals during the development of the game unfortunately.
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PolePot's Avatar
Old (#12)
I'm interested in a character modeler position. I recently just started an account here so I'm still filling up my portfolio, but here's a quick sketch of one the models based on the concepts you posted. If you're interested please PM me.
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JadeEyePanda's Avatar
Old (#13)
PolePot, if you're interested in joining "The Maestros" team, please email Brian Choi (choib@usc.edu) your portfolio, resume, and which position(s) you'd like to apply for. We are not taking any applications through Polycount's messaging system at this time.
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JadeEyePanda's Avatar
Old (#14)
We are still looking for Character Artists and Animators! Send us an application if you're interested! We're going to be starting Production in about a week, so expect to hit the ground running!
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JadeEyePanda's Avatar
Old (#15)
Several art positions have opened up, especially for Character Art! Apply today!


Last edited by JadeEyePanda; 08-25-2013 at 07:38 PM..
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JadeEyePanda's Avatar
Old (#16)
Some examples of existing character art we have. If you're up to making an awesome RTS game, email us an application, we'd love to hear from you.




Last edited by JadeEyePanda; 08-26-2013 at 04:19 PM..
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JadeEyePanda's Avatar
Old (#17)
The team is still seeking solid Character Artists. Apply today!
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Devart's Avatar
Old (#18)
Is there a skype direct line for this? I'd like to get into illustrating concept artwork if possible. Game has a great niche. I'll e-mail over a resume and a portfolio link.
Offline , vertex, 37 Posts, Join Date May 2013,  
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JadeEyePanda's Avatar
Old (#19)
The team is still seeking solid Character Artists, an Environment Artists, Riggers, and are on priority alert for a UI Artist (cofortable with Flash, Graphic Design and/or has experience with Autodesk Scaleform)
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JadeEyePanda's Avatar
Old (#20)
The team is still seeking a UI Artist (comfortable with Flash, Graphic Design and/or has experience with Autodesk Scaleform).

We are also seeking one more Rigger to join the team!
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