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Black Lotus Empire- game

Hey Polycounters. This thread will chart the progress of Black Lotus Empire, Moneyhorse Games' first project. Read below for info and opportunities.

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About

Black Lotus Empire
is a shooter that allows the player free movement around the screen as the camera is moved along a pre-determined path. Players assume the role of Sparrow, a girl miraculously born with wings in the toxic Chinese countryside. She can fight on the ground or in the sky and utilize a diverse mix of evasive maneuvers, melee and ranged attacks, and unique special attacks. The world of Black Lotus Empire is packed with enemies ranging from swarms of low and mid-level enemies to over-the-top bosses. In battling these, players must use their mix of offensive and defensive skills to conquer their foes, earn upgrades, and determine the fate of China.

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Gameplay


Black Lotus Empire is a hybrid auto-runner/ SHMUP for mobile devices. The biggest inspiration for gameplay comes from Sin and Punishment: Start Successor. The auto-runner part mainly refers to movement, though the game is not an endless runner; in other words, levels have an end, marked by a boss fight. Story is also an important facet to the game. Issue one of a comic series which will accompany the game has been completed. Motion comics are a possibility for the cutscenes.

Status

We have design documents, some concept art, some initial models, and are ready to begin work on our demo.
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Goals

Short term

To create a playable demo on ios which represents about half the scope of a typical level . We will then use this to take to Kickstarter to raise a small amount of money which will cover the cost of licensing the Unity Engine and outsourcing any aspects of the game which we can't recruit for, such as effects, ui, voice acting, music, etc.

Outcome 1: Funding successful. Yay! We celebrate and move forward with the game as planned.

Outcome 2: Funding unsuccessful. Moneyhorse pays out of pocket for licenses, and we don't outsource anything, so maybe we end up with a little less polish on the music, voice acting, etc.

Outcome 3: Funding goal exceeded. We pump anything over our goal into polishing the game or adding content.

Long term

To release BLE for mobile platforms and get good reviews and decent sales. All team members will enjoy profit sharing. Sales model is still unknown at this time. Whether it is a one-time charge or freemium remains to be seen. Hopefully the team will have enjoyed working together so much that we move on to another project together.

In order to complete a great demo, and then a great game, we are recruiting. Please note that everyone working on the game is also working a full time job. See our job ad for a list of open positions or send appropriate materials to: jobs@moneyhorsegames.com


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Thanks for viewing! More art soon.

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