Yeah, no, it's pretty much known at this point that Activision doesn't like to keep small teams around from other titles and dev teams, they will almost always Lock-n-Layoff you, if you're not part of the 'first' party dev teams working on flag-titles.
Imagine Nintendo and it's Indie relationship in the past with non certified 3rd part dev's, that's how Activision is internally.
Some people get lucky, and their team transition to a 'vouched' IP stance, giving them a chance a long term contract or a permanent position, before being assimilated into another core team.
However, anything outside of those, yeah, it's very much a gamble.
I guess the good thing about it is if you have friends, they will try and get your hired back on the next project, but I'm not sure how many people will like getting bounced back and forth from a high-ride success to unemployment position from the same place mutiple times.
Originally Posted by Orgoth02
Please do not buy or support this game. Everyone one you care about effecting if the game does bad has already been let go. The only people who stand to profit are the scumbags producers and studio heads. If you pay for this game you are only justifying the shit they did today as "ok" and it is not! I am sick and tired or seeing stories like this and nothing is going to change unless we do something about it.
That's a very slipper slope, if people don't buy the game, then the publisher will have no interest to making more, but they will instead sit on the IP.
At the same time, do you really want to sweep years of work under the carpet? What about showing off your work and telling people what title you worked, to garner industry cred?
Then there is the question of having layoffs vs. a total shut down of a team is better or not, since as I said, you can very easily get rehired back if you have the right friends at the time, etc. not to mention, the reinforcement that trying doesn't matter, so as a publish, just don't make other games.
So it's really not so black and white, as much as we would like to think so, not buying a game can potentially cause more issues then solve them in the long term.
Yeah, it's shitty, but maybe peeps who work in the industry, instead of talking and generating drama in places,could focus more on how we can improve the industry not in terms of medium, but how to make our jobs a batter place to work in without fear of losing it? Last I checked, happy dev's make better and more fullfilling games.