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Medieval Hall UDK

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There is a test I have realized in UDK in 9 days.

I had to built a medieval scene with a feeling of verticality using 1024/1024 pixel for the textures.

According to the short amount of time allowed for this test, I didn’t had to finish all the scene, only 2 assets had to be done completely. Same thing about the lighting it was quickly done just to give an idea of the atmosphere.

I’m going to finish this scene by tweaking some elements here and there, and adding a lot of new assets:
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