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ike_ike's Avatar
Old (#51)


giant ward for skywrath mage, the classiest hero of all time

just gotta wait for for some new heroes to get added to the workshop now
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ike_ike's Avatar
Old (#52)
Quote:
Originally Posted by beetrootChan View Post
just gotta wait for for some new heroes to get added to the workshop now
speak of the devil.

in the meantime i have recreated the justice league with wards.

woop woop

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ike_ike's Avatar
Old (#53)


i am temporarily bored of drawing eyeballs on sticks
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ike_ike's Avatar
Old (#54)
texturing stuff!

screenshotting stuff!


paintovers!

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ike_ike's Avatar
Old (#55)
dangit guys it's almost like i'm talking to myself here.

here you go ike, have a sven

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BrontoThunder's Avatar
Old (#56)
Bribing people into talking by giving them Svens, typical Ike.
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ike_ike's Avatar
Old (#57)
[H] 5 svens [W] someone who loves me



i understand that game of thrones is very hip and rad and popular these days.

Last edited by ike_ike; 05-09-2013 at 08:02 AM..
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Hudston's Avatar
Old (#58)
Typically I will accept no less than 6 Svens to talk to someone, but I'll let you off with 5 just this once. I really love the patterns on 4 and 5, though I think the helm in 4 works better.

EDIT: 4 and 4.5 ;)

Last edited by Hudston; 05-09-2013 at 10:06 AM..
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Nikey's Avatar
Old (#59)
4 Looks good I think.
17 years old guy who doing stuff for dota 2. 14 months as a 3d artist.
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Spudnik's Avatar
Old (#60)
But you have 5 Sven to love you tenderly...

I agree, I think #5 looks best!
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vlad_the_implyer's Avatar
Old (#61)
Quote:
Originally Posted by beetrootChan View Post
[W] someone who loves me
Oh babby, you know i love you! I claim ze right for these svenfaces, i'm on the svenroll anyway
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Shammy's Avatar
Old (#62)
excellent work! hoping to see much more from you!
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ike_ike's Avatar
Old (#63)


maya 1, ike 0.

also a rejected pony design for CK



which you should totally upvote by the way

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MechBgum's Avatar
Old (#64)
Damn I was dead sure that fur is pretty flammable.
Looks great though!
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ike_ike's Avatar
Old (#65)


honk if you love terrible topology! head's still pretty placeholdery, and i am not looking forward to the shoulders.

also managed to reduce the sword to lod 0 and 1. although i suspect i was supposed to unwrap one of them beforehand. or both.

(honkhonkhonk)
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vlad_the_implyer's Avatar
Old (#66)
Neato! Is that a beer mug or a horn on his right?
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ike_ike's Avatar
Old (#67)
Quote:
Originally Posted by vlad_the_implyer View Post
Neato! Is that a beer mug or a horn on his right?
my aim is to collect self-made warhorns, okay? just gotta get one for silencer as well

i guess it works as one of those mead horns though. i figure they're pretty similar in shape.

in other news, i imported the hat into doter with a minimum of bloodshed! the silhouette's pretty bland at the moment so i think i'll fall back to the chunky horns. also a wee bit of clipping so i have to tweak that as well.






i'd also like to attribute my terrible doter skills to my teeny weeny monitor resolution
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vlad_the_implyer's Avatar
Old (#68)
Quote:
Originally Posted by beetrootChan View Post



The horns are small and the head seems way too big D:
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ike_ike's Avatar
Old (#69)
head has been shrunk! horns have been embiggened! now i've just gotta figure out these shoulders. probably going about this the slowest way possible. gotta wrangle me some zbrush.

also gotta trim some tris for his belt.

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BrontoThunder's Avatar
Old (#70)
It's looking pretty cromulent but if you're aiming to take this into ZBrush you're going to want to have evenly spaced/sized polygons -- Shoulder/Back is fine but the horns and sword could use some edge loops!
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ike_ike's Avatar
Old (#71)
ask and ye shall receive. these ones aren't really contributing to the silhouette at the moment, gotta curve them out a bit. that's the 400 tri sword, i've got a few more with more decent quad distribution.


the head in the portrait view's doing some weird stuff with the lighting, dunno if it's related to the placeholder masks i've got. or maybe it's just that backlighting.

actually on closer inspection it might be the horns doing something odd with the shadows. i'll have to check the other ones ingame
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BrontoThunder's Avatar
Old (#72)
That's probably related to the shader you're using when exporting - if I export an fbx with a cgfx shader attached it will look like that, I just throw a phong on it before exporting.
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Spudnik's Avatar
Old (#73)
Quote:
Originally Posted by BrontoThunder View Post
That's probably related to the shader you're using when exporting - if I export an fbx with a cgfx shader attached it will look like that, I just throw a phong on it before exporting.
I always export with a cgfx shader and I've never had a problem with that
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BrontoThunder's Avatar
Old (#74)
Quote:
Originally Posted by Spudnik View Post
I always export with a cgfx shader and I've never had a problem with that
Weird, it might just be my export settings.
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ike_ike's Avatar
Old (#75)
whew. this whole low poly high poly sculpt bake boiling workflow is tangling my brain so have some pimp lion

he really hates dalmatians

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