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Robbiek1000's Avatar
Old (#1)
Hi everyone,

So, this is something I should have started long ago. I've, sadly, never found posting my work on a forum very helpful. I usually end up getting close to no feedback on my posts. Is this because I have absolutely no presence in the art community? Probably. Is it because my art is so poor that it isn't worth helping? Also very possible. ANYWAY!

At any rate I'm trying to stick true to my new years resolution of trying to engage more with the polycount community instead of just peeking in once a day and saving a couple images from posts I like. I think this a great place to start, and I hope I'm accepted into this Dota 2 clan of content creators.

My Workshop

-Demon King - Lion Set

-Instruments of the Conqueror - Kunkka Set

Please vote for the things you like.




Items Accepted into the Dota 2 Store
Gear of the Tally_Ho Hunter | Penumbral Vesture Set


Items Currently in Progress

"Rylai of Refinement" Crystal Maiden Set
-Current Progress-
Finished up sculpting of the hair, and the Cape.

Last edited by Robbiek1000; 06-02-2013 at 10:23 PM..
Offline , spline, 153 Posts, Join Date Feb 2007,  
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bewsii's Avatar
Old (#2)
That's a really cool sculpt. If you can pull off the low poly restrictions without hurting the silhouette, it will be very cool in game.
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Robbiek1000's Avatar
Old (#3)
Thanks, yeah I'm confident I can pull it off. (fingers crossed)
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Robbiek1000's Avatar
Old (#4)
Working on the horns head piece. I keep messing with the silhouette trying to get it to look more evil and cool and less like an old ladies hair style. I decided to add a few little cute uniform spikes toward the top front of the skull. I think it adds just enough to it to make the head piece a little more interesting. Helps draw the eye down a little more?

Last edited by Robbiek1000; 04-23-2013 at 09:12 AM..
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Robbiek1000's Avatar
Old (#5)
Spent quite awhile tonight iterating on something for the shoulder armor. I knew I wanted something with a evil demon face in it....but it was hard coming up with a good balance of ornate detail and organic demon face. This is what i landed on.

Last edited by Robbiek1000; 04-23-2013 at 09:11 AM..
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bewsii's Avatar
Old (#6)
This set is going to be fantastic.
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BrontoThunder's Avatar
Old (#7)
I'm worried you might be getting a bit too into the details; remember how small these are in-game and how little texture space you have - it may just look like a blob of colour.
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Robbiek1000's Avatar
Old (#8)
@BrontoThunder - Thanks for the feedback. That is absolutely something I'm worried about right now with this set. I'm trying to combat texture space by using a lot of symmetry in my sculpting. As for the actual detailing, I'm fully prepared to change things if I need to, but I'm curious about how detailed i can get before its just noise in game.

edit: If it does work, the in game portrait shot should looks pretty sweet!

Last edited by Robbiek1000; 03-20-2013 at 07:55 AM..
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Robbiek1000's Avatar
Old (#9)
@bewsii - thanks so much, I'm glad you like it. That means a lot to me!

Last edited by Robbiek1000; 03-20-2013 at 10:59 AM..
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Robbiek1000's Avatar
Old (#10)
UPDATES! (see above)
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Nannou's Avatar
Old (#11)
I like the hand. It's creepy in a good way ;) i know the texture is WIP, but make sure it pops out when it's done to separate it a little.
Offline , triangle, 285 Posts, Join Date Oct 2012, Location Norway  
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Robbiek1000's Avatar
Old (#12)
@Nannou - Thanks, I'll be sure to post WiPs of the texturing as I go. Hopefully I can get some good feedback.
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Robbiek1000's Avatar
Old (#13)
I have most of the set working in game so far. The back piece (shoulder spikes) are still in a texture WiP state. I spent all night skinning them and making sure the texture seems were nonexistent. The mask textures are also WiP. I plan to add the red hot glow to the tips of them like i did the spikes on the arm. I'd love to hear any feedback you might have!

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BrontoThunder's Avatar
Old (#14)
Use the flesh tone from his chest area for the bones, it's more of a bone colour and it will stay within his colour scheme
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Robbiek1000's Avatar
Old (#15)
@BrontoThunder - Great point! Thanks a bunch.
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Jalcober's Avatar
Old (#16)
This is looking great! I think the details on the head piece should be larger, it looks a little bit noisy as it is.
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Robbiek1000's Avatar
Old (#17)
@Jalcober - yeah, its a tricky one. Originally I put loads of detail in it because I wanted it to look good in the portrait view as well, and it does. But I may have sacrificed some clarity from a distance.

Last edited by Robbiek1000; 03-28-2013 at 11:23 AM..
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Robbiek1000's Avatar
Old (#18)
"Demon King" Lion Set is a GO!

http://steamcommunity.com/sharedfile.../?id=135162222




Last edited by Robbiek1000; 04-04-2013 at 11:02 AM..
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darkartsofneko's Avatar
Old (#19)
for your crystal maiden set, I like design B2 and cape 4
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Robbiek1000's Avatar
Old (#20)
Concept and current process on my Phantom Assassin Set.

Last edited by Robbiek1000; 04-23-2013 at 09:12 AM..
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Robbiek1000's Avatar
Old (#21)
Phantom Assassin Set Complete.

Veil of the Shadow Assassin
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reverendK's Avatar
Old (#22)
I'd love to see a full body posed shot on that sheet - not because the composition needs it. just because i love the set.
portfolio:
Default Artist
Offline , polycounter, 902 Posts, Join Date Mar 2011, Location south sf bay area Send a message via Skype™ to reverendK  
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Robbiek1000's Avatar
Old (#23)
I'm glad you like the set!
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Robbiek1000's Avatar
Old (#24)
Working on a Concept for Kunkka. Basic color and design.

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Robbiek1000's Avatar
Old (#25)
Oops, double post.

Last edited by Robbiek1000; 05-09-2013 at 07:26 PM..
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