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Spudnik's Avatar
Old (#51)
Amazing. Absolutely amazing!

Offline , dedicated polycounter, 1,611 Posts, Join Date Jul 2011, Location Germany  
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katzeimsack's Avatar
Old (#52)
Thanks again!
Thanks Abe

Specs:
~15k tris
2k texture for faces
2k textures for body
optional 1k texture for details (psycho)
Nanosuit Mp uses one 4k texture (wanted to go NEXTGEN ;) )

Another small asset:

Alien Grunt Helmet:
Design: Timur Mutsaev, Manuel Virks
Highpoly: Manuel Virks
Lowpoly, Textures, Materials: Manuel Virks
Manuel Virks
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Lephenix's Avatar
Old (#53)
Thank you, keep up the amazing work!
Offline , triangle, 251 Posts, Join Date Feb 2012, Location France Send a message via MSN to Lephenix  
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CyberGameArts's Avatar
Old (#54)
Its so....so beautiful....

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Brandon Kern's Avatar
Old (#55)
Wow nice highpoly stuff! Haha just kidding, but I still cant believe this is lowpoly! I think this is what defines next generation stuff. Man but seriously, you guys are nearing 100% photo realistic stuff here. That black guy's skin looked so damned real its not even funny.

GOOD WORK.

Last edited by Brandon Kern; 03-01-2013 at 08:06 PM..
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MM's Avatar
Old (#56)
is the Rash head based on 3d scan data as well ?

if so, did you just use mesh data or also used color data for the texture ?
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wasker's Avatar
Old (#57)
Not bad.
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alexdubbeat's Avatar
Old (#58)
mind blowing stuff!
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katzeimsack's Avatar
Old (#59)
More...

Claire:
Concept: Timur Mutsaev, Mihai Titoiu
Highpoly: Manuel Virks
Lowpoly, Textures, Materials: Manuel Virks



@MM: Psycho, Rash and Claire are based on 3D scans(geometry and texture).
The scanned geometry was a good guidline for sculpting and the textures a great start for the real textures, still a lot of work ;)
Manuel Virks
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Lephenix's Avatar
Old (#60)
That's incredible, sorry for spamming the thread, but I'm amazed!
Offline , triangle, 251 Posts, Join Date Feb 2012, Location France Send a message via MSN to Lephenix  
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BlueDog's Avatar
Old (#61)
Those characters have got some great detail.
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Sugus's Avatar
Old (#62)
This is awesome stuff, really really inspirational!
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almighty_gir's Avatar
Old (#63)
Quote:
Originally Posted by katzeimsack View Post
More...

@MM: Psycho, Rash and Claire are based on 3D scans(geometry and texture).
The scanned geometry was a good guidline for sculpting and the textures a great start for the real textures, still a lot of work ;)
is that why Psycho looks "wrong" compared to the first game? his bone structure in his head just seems a little different. i could be wrong though, it just seems like he's a bit "off" from the first game. aging alone wouldn't change him as much as he is.

also... slightly off topic from all the gorgeous artwork man, but how come he doesn't have a nano-suit? it was confirmed in the second game that the suits are symbiotic and would kill the wearer if removed for a prolonged period.

i hate loopholes =[
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katzeimsack's Avatar
Old (#64)
Hey, could you guys please push me on CGHUB? Usually my pictures disappear in Nirvana after 5 views


@gir:
Exactly, I tried to stay as close as possible to the new actor because of various reasons. I really like how psycho has tunred out, but he's not 100% the old psycho.

Psycho has no nanosuit and therefore is quite weak and not in a good shape.
Play Crysis 3 and find out ;)
Manuel Virks
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CrazyButcher's Avatar
Old (#65)
excellent work!
Offline , dedicated polycounter, 1,394 Posts, Join Date Nov 2004, Location Germany Send a message via ICQ to CrazyButcher  
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Renaud Galand's Avatar
Old (#66)
awesome work Manuel!
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El Scorcho's Avatar
Old (#67)
whoa badass work man, love the color and shader work
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Daves's Avatar
Old (#68)
Hey Manuel, i know you from your HL1 Mod Days, we worked together on Delta Eagle Didn´t know u made it this far

Last edited by Daves; 03-02-2013 at 05:10 PM..
Offline , vertex, 31 Posts, Join Date Jul 2012, Location Germany  
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kaikaisushi's Avatar
Old (#69)
fucking incredible O__O it's soo beautiful
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Dan!'s Avatar
Old (#70)
- heavy stuff!
character artist
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Fomori's Avatar
Old (#71)
So good! Textures blow me away. Congrats.
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Orb's Avatar
Old (#72)
Beautiful work.
Offline , triangle, 266 Posts, Join Date Sep 2008, Location CA-Irvine  
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kd4sh's Avatar
Old (#73)
wow man you are so talented!
I really like all the details you made on your characters, they look amazing!
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Sauron's Avatar
Old (#74)
Quote:
Originally Posted by katzeimsack View Post
And possibly the AO baking..
I didn't bake AO, I baked generic GI (colored AO) on the highpoly, exploded the highpoly afterwards and then baked it to the low --> Perfect GI/AO without any baking errors.
Can you explain this process please?
Also, fantastic work, man!
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katzeimsack's Avatar
Old (#75)
Thanks! Got a top row at CGhub, nothing beats polycount help

@Daves: Back in the days.. HL1 modding was great.
@Fomori: Thanks! So many artists just focus on sculpting, but in the end, bad textures can ruin the best sculpt..
@Sauron:
1. Uv your highpoly
2. Bake light on your highpoly in the rendering package you know best
3. Explode your high and lowpoly
4. Don't bake Ao in xnormal, but the baked lighting you load as textures on the highpoly models.(bake base textures)
Manuel Virks
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