Thanks! Got a top row at CGhub, nothing beats polycount help
@Daves: Back in the days.. HL1 modding was great.
@Fomori: Thanks! So many artists just focus on sculpting, but in the end, bad textures can ruin the best sculpt..
1. Uv your highpoly
2. Bake light on your highpoly in the rendering package you know best
3. Explode your high and lowpoly
4. Don't bake Ao in xnormal, but the baked lighting you load as textures on the highpoly models.(bake base textures)