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created Bigley Bake Tools
on 02-17-2013 08:46 PM
Last edited by jeremiah_bigley; 02-18-2013 at 09:04 PM..
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Big shout out to:
Juan Martinez (Monster)
Laurens Corjin (Xoliul)
Anubis
barigazy
These guys were super helpful and were nice enough to take time out of their day to break things down for me and help me with my problems throughout this script.
Thank you so much!
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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hell yea, im excited to use this man.
thanks for sharing and for your hard work!
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, spline,
119 Posts,
Join Date Apr 2010,
Location dallas,tx
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Cool, thanks! Definitely will try this out!
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, triangle,
350 Posts,
Join Date Jun 2009,
Location Philippines
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I will have to try this out soon.
BTW, I like your quad menus. How did you get them to be colorful?
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, dedicated polycounter,
1,440 Posts,
Join Date May 2011,
Location Minnesota, USA
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Looking forward to testing this,thanks alot
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Thanks guys! I hope everyone likes it!
Computron - it is in the customize user interface > color tab somewhere... I honestly couldn't tell you which one to change because when you do change it, it doesn't actually update until you restart max. Kinda frustrating but you have to go through and really just look for anything and everything and change the color, restart, and try again. lol
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Can't drag it onto a toolbar for some reason. I put it in the scripts folder since I don't have a macroscripts folder. Is that ok? Or should I just make one and put it in there?
Looks like a really great tool. Thanks!
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, line,
58 Posts,
Join Date Aug 2011,
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C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts
or
C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\201 2 - 64bit\enu\UI\usermacros
(this one is you YOUR user folder and the AppData Folder is hidden by default. You can unhide it in your folder options.)
However... if you drag it into the viewport from anywhere on your system it will actually create a copy and put it in the AppData folder and run it from there.
As for why it is not dragging onto a toolbar I am not sure because I don't have enough info. Did it give you an error? It there no "Bigley" Catagory? Or you can see it but it won't let you drag it onto the bar?
If you can see it in the list... make sure you are in the Toolbar Tab when you try and drag it into a toolbar and not in the keyboard tab.
Hope that helps
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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I knew it had to be something on my end. :P
Got it figured out, thanks!
One question, any plans to add a OBJ normal map preset? Mainly for handplane and dDo use.
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, line,
58 Posts,
Join Date Aug 2011,
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Haven't used either so I guess I don't know what you are talking about :/
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Sorry,
Handplane is a tangent space calculator/converter. Basically, feed it your low poly and an object space map and you can convert it into the correct tangent space map for your project/engine.
dDo is a sort of texture base generator that plugs into photoshop. Object space maps help with applying direction based details and such.
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, line,
58 Posts,
Join Date Aug 2011,
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Oh! you meant an Object Space Normal Map Preset...
for some reason I thought you meant load in a lowpoly kinda like xnormal does. I read the OBJ as an OBJ file.
Is it really standard? I mean yeah these 2 new programs use it, but I would be curious as to how many are actually doing this on a good number of assets in a production pipeline.
If I do it is probably not going to be anytime soon :/ I need to get on some art.
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Second the object space checkbox, I use it on the majority of assets I create now that handplane is out.
Great stuff, I am going to have to give this Mat ID workflow a go.
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, triangle,
426 Posts,
Join Date Jul 2006,
Location Quad Cities, IL
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Quote:
Originally Posted by jeremiah_bigley
Big shout out to:
Juan Martinez (Monster)
Laurens Corjin (Xoliul)
Anubis
barigazy
These guys were super helpful and were nice enough to take time out of their day to break things down for me and help me with my problems throughout this script.
Thank you so much!
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great job on this one Bigley! will try it out and try spread it
btw, about the quad color changing, hitting "apply colors" doesn't work for changing your quad's colors? i couldn't find the place to change the colors of your quads in the colors tab, but for everything else, apply colors works for me just fine
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, spline,
160 Posts,
Join Date Dec 2010,
Location Budapest, Hungary
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Quote:
Originally Posted by tsabszy
great job on this one Bigley! will try it out and try spread it
btw, about the quad color changing, hitting "apply colors" doesn't work for changing your quad's colors? i couldn't find the place to change the colors of your quads in the colors tab, but for everything else, apply colors works for me just fine
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Hey, about the colors...
.in Customize User Interface
...Colors tab
.....Elements: Roll-outs
.....Scheme: Custom Colors (make sure this is selected, or the changes you make in the elements will not take place)
Hope this helps 
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, null,
8 Posts,
Join Date Feb 2013,
Location Montreal
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Is this only for Max 2012?
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, line,
72 Posts,
Join Date Jun 2011,
Location Chicago, Illinois
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Bigley! Perfect timing  Can't wait to try this out for my bake. Thanks!
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, triangle,
292 Posts,
Join Date Sep 2008,
Location Narnia
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Just finished up the videos, this looks fantastic, I can't wait to try it out.
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, triangle,
289 Posts,
Join Date Jun 2011,
Location Peoria, IL
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Cool man! Makes me want to model something, so I can normal map something. Alas, I'm just a lazy animator.
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, polycounter,
950 Posts,
Join Date Oct 2004,
Location Dallas, TX USA
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Cheers Jeremiah, seems like a lot of sleepless nights went into creating this
Níor dhún Dia doras riamh nár oscail sé ceann eile
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Quack! - hmm. Yeah I just might have to at some point in the future. There are still a couple more presets that I wanted to add so I will try and include it in that list. But right now I really want to start a model >.< been scripting for almost 3 months straight.
Inhert - I have tested it on max versions down to 2010 because that is what I had on my system. So officially I support 2010, 2011, 2012. I don't see any reason it wouldn't run on newer versions unless they removed any of the code I used. I don't know if it works on 2009 or lower. Just have to give it a try. Would be awesome if everyone could let me know though.
tsabszy - OH! I must have been tired when I read computron's question. I was thinking rollouts... not quads.  There is an Advanced Options button under Customize User Interface > Quads Tab. I am an idiot. Sorry guys.
And yeah there is a button are a couple of color options that don't change whenever you change the color unless you restart max. I know for sure the color of buttons that are activated or "pushed in" is one. Took me forever to find it. Got to a point where I just made everything orange that sounded right and restarted.
monster - ha ha! You don't have to be so nice I know my code is pretty terrible! I have a long way to go to be able to script like you do man.
rocneasta - lol you have no idea.
And I am glad all you guys are excited! I really didn't know if anyone else would care to use this... because it is a bit of a strange workflow when you think about it.
Last edited by jeremiah_bigley; 02-19-2013 at 01:22 PM..
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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I'm at work so I can't test it out right now, but do we have to name the highpoly parts the same way you do in the video? Or is there a way to change that in the script to pick up something like "piece_high," and pick the all of the objects with that suffix?
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, line,
58 Posts,
Join Date Aug 2011,
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yeah I think I should be able to spend one more week or so to do an update on the highpoly naming system. I would like it to hold the original name of the highpolys... and not rename them to "Highpoly_*" I will see if I can't get to it after my current project which will be wrapped up in a week.
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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Hey Bigley,
I tried your script but I get this messages on the images.
I run the script, then when I select my lowpoly. I get the first message. Then when I deselect I get the second one.
Any ideas on what the problem is?
Thanks.
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, spline,
119 Posts,
Join Date Apr 2010,
Location dallas,tx
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