Author : Inpw


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Zepic's Avatar
Old (#1)
I put a write up of my process, scroll down on page 3 and you'll see it. It starts at comment #69
http://www.polycount.com/forum/showt...=115101&page=3
Thanks for all the positive feedback.

Update 4/22/2013:

I got around to the final texture pass this weekend. I used a mixture of handpainting and dDO.
dDO is amazing, once you get the hang of it, it's invaluable for texturing.
I think at this point I'm going to call this done. I want to move on to another portfolio piece.



















Heya,

I got some free time over the break and decided that I'd take a stab at some personal work. I want to learn the Cryengine a bit better, so, why not actually make something with it...

Here's my moodboard. I'm going with an underground bunker. I'm not trying to copy the concepts exactly, I'm leaning towards a mix of different ideas. I might actually make this Sci-Fi or go with the more grimey look. I haven't quite decided yet.



Last edited by Zepic; 04-25-2013 at 11:31 AM..
Offline , triangle, 391 Posts, Join Date Feb 2012, Location Los Angeles, California  
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Zepic's Avatar
Old (#2)
Here are some of my hi-poly modular pieces...

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amile duan's Avatar
Old (#3)
seem very good so far,looking forward to further works.
render farm :Intel Xeon E5560 * 2, 16 cores with hyper-threading,Win7 64bit.
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spectre1130's Avatar
Old (#4)
Love that beam with the welding.
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Chillydog12345's Avatar
Old (#5)
The welding looks so sloppy which really adds to it, I like
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Zepic's Avatar
Old (#6)
Now, testing the normals in the Cryengine.

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PhoenixWolf's Avatar
Old (#7)
keep it going XD... will be watching to see where this goes
Offline , spline, 192 Posts, Join Date Apr 2012, Location los angeles, California  
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hamzaaa's Avatar
Old (#8)
Looks like a great start! I will definitely follow this one
I love the sculpted welding, but wouldn't it be easier to do that in Photoshop with nDo?
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Zepic's Avatar
Old (#9)
Quote:
Originally Posted by hamzaaa View Post
Looks like a great start! I will definitely follow this one
I love the sculpted welding, but wouldn't it be easier to do that in Photoshop with nDo?
Sure, it might be easier, but I get more accurate results by doing the hi-poly. Also, I find it's a lot harder to capture those nice chamfered edges with NDo.
I do plan on using NDO and dDO though once I begin the final texturing phase.


Last edited by Zepic; 12-29-2012 at 09:07 PM..
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hamzaaa's Avatar
Old (#10)
I am looking forward to your progress. Sub'd!
Offline , spline, 182 Posts, Join Date Jul 2011, Location Germany Send a message via ICQ to hamzaaa Send a message via Skype™ to hamzaaa  
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ivanzu's Avatar
Old (#11)
I think you have a shading issue on that cube with 4 bolts which is on the platform with cylinder thing in middle.
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Zepic's Avatar
Old (#12)
Here's some more progress on the smaller modular pieces. I'm exaggerating the welding a bit, kinda looks like cheese wiz. I'm also using a combination of Max and ZBrush for the hi-poly details.

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Zepic's Avatar
Old (#13)
I started messing around with Parallax Occlusion Mapping. It's pretty amazing how it can bring out all the subtle details.

The first image is the flat model.
The second image is just the flat diffuse.
The third is with the normals and POM turned on.

(The lighting is just me messing around, I'm still debating on what the final look should be...)

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Zepic's Avatar
Old (#14)
Here are two more views. I'm amazed at how well the details just pop.




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Mr Significant's Avatar
Old (#15)
Awesome! You add/on POM in engine or you add this to texture or something? Just asking, i dont anything about it, its interesting.

Ps. and of course subscribed.
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Zepic's Avatar
Old (#16)
Quote:
Originally Posted by GrafikPL View Post
Awesome! You add/on POM in engine or you add this to texture or something? Just asking, i dont anything about it, its interesting.

Ps. and of course subscribed.
I just baked a height map out of XNormal.

There's a checkbox in the Cryengine that says turn on POM (in the material editor).

It's really simple to do...
Here's a tutorial explaining how to do it:
http://www.simonfuchs.net/folio/tut02_pom.htm

Baking from a hi-poly really makes a difference.
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Mr Significant's Avatar
Old (#17)
Wow. Really thanks for the tutorial.
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Zepic's Avatar
Old (#18)
Finally got some free time to work on this a bit more.

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Zepic's Avatar
Old (#19)
Textures are not final. I plan on using DDO when I get the chance

WIP 2:

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Zepic's Avatar
Old (#20)
70's Album cover:

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e-freak's Avatar
Old (#21)
looks good so far! the composition is a bit contrasty, but maybe you are tackling this with the texture pass
Cinematic Artist - CVG - Crytek
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Zepic's Avatar
Old (#22)
Quote:
Originally Posted by e-freak View Post
looks good so far! the composition is a bit contrasty, but maybe you are tackling this with the texture pass
Oh yeah, textures were just me quickly running my normals through NDo2. Lighting is temporary too.
I'm still being blown away by the Crydev engine, I'm loving it so far...
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Zepic's Avatar
Old (#23)
Got the overhead lights and door geo finished.
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Zepic's Avatar
Old (#24)
Shot from the hallway...


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Mellon3D's Avatar
Old (#25)
Strong enviroment here!
Keep it up!
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