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CE3 Ddo and Ndo2 VSS Independence

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AlexCatMasterSupreme interpolator
Made this whole thing yesterday from start to finish, got some crits from pestibug(bart) in the hangout, but I finished it all in under a day. It still has some issues with people thinking it's a railway.

I didn't start with a concept. There is no high poly baking either, strictly Ndo and Ddo, and no Photoshop work beyond interacting with those programs.

I really hate the walls a lot, I plan to go back and add more later. Until then I have these screen shots.
I plan to make a Ddo tutorial and possibly one for Cryengine if anyone wants one.

vJ3Sx.jpg
7eK8y.jpg

Crits Welcome!

Thanks or your time.

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  • e-freak
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    wow, that was quick - first dDo environment out there? Looks great :) Of anything, I think you could break up the specularity on those wall panels more (brush strokes/calvanized patterns on the big blue areas). I like the overall feel though! Nice lighting and details!
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    e-freak wrote: »
    wow, that was quick - first dDo environment out there? Looks great :) Of anything, I think you could break up the specularity on those wall panels more (brush strokes/calvanized patterns on the big blue areas). I like the overall feel though! Nice lighting and details!

    I really want to, but I have to find a way to do it using ddo, and it shouldn't be that hard:)
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