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created [Dota2] – Silencer – Face shield set
on 10-24-2012 05:37 PM
link to the workshop page: http://steamcommunity.com/workshop/f.../?id=111504843
Original post:
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The silly name is just a placeholder, but here you go.
I chose the Silencer out of three heroes I did test concepts for, here's the other two I considered:

And here's the Silencer. Gonna add the armguards too and change up the rest of the skirt part that's still the same as in the original.

Last edited by Nix; 12-08-2012 at 02:01 PM..
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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I say top one on silencer def.
Very nice!
\/ Okay didn't know never played with that character or saw anyone use him.
Last edited by D4V1DC; 10-24-2012 at 07:29 PM..
Final critic: Do what you think is best for your designs.
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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Quote:
Originally Posted by $!nz
I say top one on silencer def.
Very nice!
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The bottom one is default silencer.
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, line,
50 Posts,
Join Date Oct 2012,
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looks good, the curve motif is working
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, spline,
169 Posts,
Join Date Oct 2011,
Location LA, CA
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That silence looks like a boss.
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, line,
78 Posts,
Join Date Oct 2012,
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$!nz: Well I suppose I should take that error as a compliment, hah!
Here's some work in progress, not too much yet but eh.
I added a little bit of detail to the white part of his tabbard, I think it kinda works:
Crits highly appreciated, btw!
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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No real critics go go go and yes it was a compliment  .
It was a good thing I never saw him running around, now I get to see some nice duds on him.
Final critic: Do what you think is best for your designs.
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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Goddamn that Silencer looks amazing. No real critiques either, just chiming in to support this awesome set. Keep it up 
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, null,
16 Posts,
Join Date Oct 2012,
Location Earth
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Wow, well done, love it. Let me think of protos in a good way.
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, vertex,
26 Posts,
Join Date Oct 2012,
Location Pretoria
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You know you can submit all 3 as 3 different entries, it would tripple your chances ;)
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, null,
14 Posts,
Join Date Oct 2012,
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I don't like to post when its just mindless praise, but wow that's amazing.
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, null,
16 Posts,
Join Date Oct 2012,
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Everything looks great except for the glaive, I think it's too round. You could try to play a little with the overall shape of it. I loved the other parts, keep up the good work!
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, spline,
163 Posts,
Join Date Mar 2010,
Location Izmir, Turkey
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Liking the overall motif for him! Would be curious to see a concept of a shield along the lines of that shoulder piece too... the shoulder has lovely lines to it that would lend itself well as a repeating element in the same way you've used the curve and the negative space in the helm and the current shield. No real crits thus far aside from agreeing with Marul about the overly round glaive.
Last edited by zephyri; 10-27-2012 at 09:08 AM..
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, null,
18 Posts,
Join Date Mar 2009,
Location Cambridge, UK
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Mike: hah! That'd be nice if I could.
Hmm I did intend for the round look on the glaive, is that a bad thing? Does it look bad, or is it just not how a glaive is supposed to look?
Anyway here's a slightly updated design while I'm working on the model. I added the arm guards, did the rest of the skirt part, and did some minor tweaks overall.
zephyri: Considering I drew the armguards in the same way as the shoulderpiece, I think maybe having that same design continue onto the shield as well, may be a bit too much? Idunno.
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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Just wanted to show my LOD1 lowpoly while I'm working on the high:
Made the weapon slightly less round, and less stupid looking overall I hope. :P Still have some tris left on the shield to round it off a bit later, if necessary.
Crits welcome as always.
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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Looking good, only thing for me and it's not even worth mentioning cause it's fine right now but the helmet I thought the curve would be pulled up more standing tall (if you will, like in the middle concept.) probably just the angle of these screen-shots. very minor not even worth changing if you don't need to, looking good and yea use up all them triangles, I wish I had more to play with tbh.
Weapon is looking sweet still!
Final critic: Do what you think is best for your designs.
Blogfolio
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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You're right about that part, I had tweaked it already to stand up a bit higher, I might pull it up even more later.
Some progress on the high:

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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Here's an update on the high before I start texturing. Almost all the detail is there except for some of the gold patterns on his robes.
Thoughts, suggestions and crits still very welcome! 
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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sweeeeeeet, love that shoulderpad!
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, spline,
101 Posts,
Join Date Aug 2012,
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nice shield and shoulder pads ) looking great
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, line,
91 Posts,
Join Date Jun 2012,
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Thanks!
Just a little update on the diffuse so far:

Last edited by Nix; 11-14-2012 at 01:58 PM..
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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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Looking fantastic!
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, polycounter,
797 Posts,
Join Date Jul 2011,
Location Germany
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Sweet 
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, line,
90 Posts,
Join Date Dec 2009,
Location Derbyshire UK
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Looking good. I hope you do that sand king one eventually too! Looks like a thorny devil, which is awesome :P
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, null,
5 Posts,
Join Date Nov 2012,
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I'm afraid I'm not gonna have time to do another one, even though I'd like to
Anyways thanks for the comments, here's some more progress. Crits still very welcome!

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, spline,
187 Posts,
Join Date Nov 2010,
Location the Netherlands
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