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created Rat Bird!
on 11-12-2012 11:28 PM
Most Recent:
Hey everyone! Finally shipped Tower Wars and I'm ready to start on some more personal work and get more involved in the community again. So here goes!
Found an awesome Concept by Christian Pearce That I've been wanting to tackle.
All the high poly I did on Tower Wars was relatively simple geo, I want to try something more complicated. Here's the blockout. All crits are very welcome. Thanks!

Last edited by Nate Broach; 01-22-2013 at 01:30 AM..
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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Started the Highpoly. My plan is to get the big shapes done in max and then do all the fine details like the metal plating and paint chips in Zbrush.
Lots still to do! Crits welcome.
Last edited by Nate Broach; 12-07-2012 at 06:57 PM..
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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Smallish update. Finished the hardsurface portion, movin on to Zbrush!

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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Awesome stuff, Nate. I love Christian Pearce's work and this is looking good so far. Keep it up.
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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Hey this is awesome man! If you dont mind me asking... how did you render that last picture? I see renders similar to that all the time and I really would love to know how to do it! I always thought it was a view port snapshot from z-brush, it looks like one of the matcaps!
edit: Wait a second is that z-brush? hahahahaha
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, spline,
184 Posts,
Join Date Jan 2012,
Location Toronto, Ontario
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Thanks a bunch guys!
FractaL: It was rendered in Zbrush ;)
Think I'm calling the Highpoly just about done, just a few things left to tighten up.

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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Nice! Reminds me of Sine Mora's art style a bit. Which is a good thing.
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, dedicated polycounter,
1,728 Posts,
Join Date Jun 2009,
Location San Diego, CA
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looking awesome.
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, polygon,
728 Posts,
Join Date Aug 2011,
Location Seattle
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That looks superb but for a beginner like me it looks a bit impossible to execute. 
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2 Posts,
Join Date Dec 2012,
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Quote:
Originally Posted by Love.Prenzel
That looks superb but for a beginner like me it looks a bit impossible to execute. 
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you can do anything you set your mind to!
-PhoenixWolf
also love the work man keep it going
Last edited by PhoenixWolf; 12-23-2012 at 03:12 AM..
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, spline,
182 Posts,
Join Date Apr 2012,
Location los angeles, California
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Thanks a bunch guys!
Love.Prenzel: Heh, well I tried to show my process in as many steps as I could. It really is just a matter of blocking it out, then working each individual piece till it looks right. Just takes time!
Speaking of which I forgot to post another step, I finished the unwrap and baking. Also started blocking out colors and getting bigger details in. Just color so far (even some of the colors aren't quite right yet) no real spec. I want to finish this thing this week! I need accountability!

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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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honestly alil disappointed that there isn't a little rat with stitched on wings in this thread... but that said the plane looks awesome!! 
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, triangle,
256 Posts,
Join Date Apr 2012,
Location Newcastle, UK
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Nice model! Nice colour theme and Bullet Bill reference going on=)
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, null,
2 Posts,
Join Date Feb 2012,
Location Brisbane, Australia
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Thanks guys for the encouragement!
Just about done here, gonna do some breakdown shots later this week. It's been a challenge, stoked to be just about done.
So what do you guys think? Should I add a propeller despite the concept not having one? I put it off, Im thinking of just adding an alpha mapped one in motion. I dunno we'll see, I need a break from this heh.
Rendered in Marmoset.
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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Awesome  I like the specular work too
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, triangle,
448 Posts,
Join Date Sep 2010,
Location Netherlands, Hilversum
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Freckin sweet!
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, dedicated polycounter,
1,536 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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haha this is awesome!
Great texture job and style of the whole thing.
the nice rack thing got me laughing
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, triangle,
323 Posts,
Join Date Jun 2010,
Location Los Angeles
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Love it. Any chance we can get a blurry spinning propeller in the final shot?
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, spline,
241 Posts,
Join Date Jan 2010,
Location Portland, OR
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Thanks a lot everyone!
Der Hollandar: Yeah, I think I will add one. I have a decal sheet with enough room for one, I was just being lazy. I'll do it!
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, triangle,
396 Posts,
Join Date May 2006,
Location Irvine, CA
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Came out great bro!
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, triangle,
420 Posts,
Join Date Oct 2007,
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this fucking rules
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, vertex,
48 Posts,
Join Date Nov 2012,
Location San Diego
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Looking great man! I have had this on my computer as a potential model for long time now. You did justice to it! Love it!
I do however think you are lacking some contrast that is in the original concept. Almost like you need some darker AO shadows.
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, polygon,
662 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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great jo b man can u post an image of the weir fram 
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, null,
6 Posts,
Join Date Feb 2013,
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Great job, I would really luv to know a bit about your texturing process, what do you use for painting?... Max's canvas?... do you work strictly in PS, any ddo work?... anyways great work, definitely front page worthy...
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, spline,
117 Posts,
Join Date Apr 2012,
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