Author : jacob07777


Reply
Reply
 
Thread Tools Display Modes
crazy-g's Avatar
Old (#1)
I am working with Helljumper to make an Asian styled moonshine set for Brewmaster. Here's some lore to explain the meaning behind the title:

"Through his travels, Brewmaster has often encountered harsh scorn by those who look upon his people's sacred traditions as irreverent inebriation. The Eventide Ritual, first performed out of necessity by his ancestors, is the secret ceremony that allows him to provide spirits in lands where they are otherwise prohibited. The Ritual is conducted in the cover of darkness by the Brewmaster who must fearlessly and silently formulate a mystical brew in distant wilderness, just as in ancient times. The bounty, known as Nightshimmer, is a distillate as potent as it is potentially dangerous but certainly worth any risk. Alone, Brewmaster prepares the revered concoction using the same recipe as his ancestors, ever dauntless as the eventide rolls in."

Concepts were done in 3D which quickly led to the first few models of the set, though all are works in progress.



I got a little ambitious and attempted some hi polys for parts of the lantern




That's all for now, gloves and shoulders are next
Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

HellJumper's Avatar
Old (#2)
The bracer and shoulder budget is hair-ripping-inducing, but I think I got a nice set of gloves going (they are in fact a unique mesh!):



Offline , null, 8 Posts, Join Date Oct 2012,  
   Reply With Quote

crazy-g's Avatar
Old (#3)
More stuff:

Jug hi poly


Jug texture wip, still getting a feel for colors and large detail


Shoulder mesh, crescent shaped when viewed from above


Patch detail added to bracers for the symbol
Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

HellJumper's Avatar
Old (#4)
Some progress with the shoulders:



Also here's an in-game view of the jug:

Last edited by HellJumper; 11-14-2012 at 01:28 AM..
Offline , null, 8 Posts, Join Date Oct 2012,  
   Reply With Quote

Pina's Avatar
Old (#5)
Another set for Brewmaster, cool

Some advice on the shoulders geometry, keep it as much as you can away from the actual geometry of the arms, my shoulders set had to be redone so it wouldn't break apart or get caught into the arms.

The arms move and rotate so much that the actual original shoulders also break in some cases.
Offline , spline, 138 Posts, Join Date Oct 2012, Location Portugal  
   Reply With Quote

HellJumper's Avatar
Old (#6)
Yeah, thanks for the heads up. We've been running into this clipping issue, and it seems to be something that happens with the default shoulders too We'll try and keep working on it to get it done.

Anyhow, more art stuff!





Offline , null, 8 Posts, Join Date Oct 2012,  
   Reply With Quote

crazy-g's Avatar
Old (#7)
Lantern hi-poly is made along with the ao and normal maps. base colors laid down:






Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

HellJumper's Avatar
Old (#8)
A paintover concept of how the more detailed version could look like:

Offline , null, 8 Posts, Join Date Oct 2012,  
   Reply With Quote

crazy-g's Avatar
Old (#9)
here it is

Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

HellJumper's Avatar
Old (#10)
One more item to go!

Offline , null, 8 Posts, Join Date Oct 2012,  
   Reply With Quote

crazy-g's Avatar
Old (#11)
hi poly for the back item (a pot still)


Revised lod1 poly with base colors
Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

crazy-g's Avatar
Old (#12)
almost done with the set now
Offline , spline, 102 Posts, Join Date May 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount