Hi Polycount!
Is it possible to Flatten UVs in Maya like Flatten Mapping in max?
Maybe with a plug-in, extension or something like that?
I really like the Iron in TexTools, but i dont want to work with max.
Would be nice when there is a solution, i know i must push my skills, too
Here is the Problemmesh:
Replies
The problem areas you pointed out should be really straight forward though. Either manually select each side of them and do a planar map, or auto map them and sew the pieces together.
Why Autodesk dont add flatten mapping in maya?
I think its a big gap in Maya...
you can check out Ninja UV on Creative Crash.
http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2
You can also check out Ninja Dojo for the complete Ninja Dojo Tools
http://www.bk3d.com/Ninja_Dojo/Dojo.htm
http://www.youtube.com/watch?v=FWrH_gAPCHY&feature=youtu.be&hd=1
Is there a flatten Option in Ninja UV?
Trying HeadUs, it has a nice flatten function, but i have this ugly cut in the middle of the handle, dont know how to fix this.
This video helped me a lot with Maya's UV tools.
http://vimeo.com/16590844
The only thing he says that you shouldn't follow is the relax tool being useless. If you do the relax tool a little bit and then follow it with the unfold tools it usually gives you better results with weird shapes like hands.
I also use UVdeluxe plugin for added functionality on top of Maya's tools.
I will study the video u have posted.
For now i have created the UVs with HeadUs UVLayout.
Fast workflow
But i think i have to do the cut elsewhere, where the cut is not visible, maybe downside the handle.
i tend to just do auto mapping a lot of use the move and stich command in the UV editor, than will use the smoothign tool, if i feel that there is streatchign.
also when UVing it is very good to use some kinda checkerboard pattern.
either the procedural one in maya or a custom image for uving.
this is what i use
https://dl.dropbox.com/u/2360554/Fourms%20Stuff/polycount/uvtestgrid.tga
make it very easy to see UV distortion and see if any shells are upside down or flipped.