bounchfx, I'm not entirely sure if there's a smarter approach for this (probably is) but I sculpted those manually. DragRect with some scale Alpha would probably have worked to some extent but from what I've seen/tested so far it wouldn't have given me the full control over placement, size and all that, so I took the slower route, starting with a cross-hatched pattern and then building from there.
$!nz, Thank you, yeah I'm very happy that I haven't run into any massive obstacles within ZBrush so far. Still learning tons of stuff every day and starting to get a faster with it..
Here's a sloth beast update. There's a few things that need tweaking but time is running short, so for now I'm gonna move on to the costume stuff. The fur is mostly made with Dam_Standard - it is a dam fine brush.