Originally Posted by Amsterdam Hilton Hotel
max bakes have always given very, very close results w/ source
I don't think it means, what you think it means.
Normal Map, no matter the baker, won't automatically show seams or make your model look bad, they will take the data and show it as it's meant to be shown. Even if it's a very dirty NRM Map in the renderer, it will still show it's meant to be shown pending on how you baked it, as long the 'process' was clean.
In this case, in the case of Source and XN, from the looks of it, you can get rid of the more 'mundane' tasks, which will take several minutes to hours to fix and make sure 'it looks right', and can squeeze out extra shortcuts to get the asset looking as you wish.
Originally Posted by cptSwing
Haha.. years before he even created the tangent space thingy, right?
(maybe he looked at valve's code?)
Or maybe Valve sneaked it during the entire Source Film-Maker time? Wouldn't surprise me if they did, making lives of newbies who don't know baking just for visual purposes that much easier.