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created [Dota2] – BeastMaster – Fierce Warrior
on 10-16-2012 04:56 PM
and the final images!
set link
http://steamcommunity.com/workshop/f.../?id=111419268
Full Set
Fearless Hawk
Axes
Damaged Double Axe (shoulder)
Wild Boar
thx for everyone that commented and helped this set to be finished =]
Last edited by Tvidotto; 12-04-2012 at 01:06 AM..
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Hey guys!
im glad to enter the contest with all those good artist here, i hope we will create awesome itens for the game =]
for the last 3 months i passed creating some couriers to the workshop and for the contest i will do my best trying to make a better Best Master. One of my favorite heroes and one , imho, that could be improved a lot
here are my other works for the workshop
Silly Dragon Courier
Gatuja Courier
Death Bringer Courier
Ok, about the ideas, first some study over the model and lore

imho, the boar and the hawk could be alot improved and some details like the belt and that "scarf" on the shoulders of Karroch (the beast master)
there is nothing that force his style of armor and clothes in the lore, he is a beast master that rebelled against his king, and fled with an animal companion
i really like his body painting, specially on the face, that adds a lot to the character but could be used also on his pet
my first idea is to take off that "scarf" of the shoulder, i think he will appear much more fierce and savage with more of the shoulders showing, but he hasnt an usable mesh under that

so i will need to model the trapezium muscle and the connection with the shoulder, also match the texture, normal map and the pixel resolution
that will lead to another task, as they are set itens, they need to work without the other ones, so the head part need to fit that scarf and the shoulder need to fit with any head piece
the head piece hiddens a role on the "scarf"

i will need to take that in consideration in any of head pices, they need to cover this hole.
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Here are some concepts on the head piece, im still not sure if i should touch his hair, i really like it and it helps to create a good sillhouette on the dota´s view angle, but here are some ideas
i think that the skull helm fits better with the character, but im still not sure
thanks in advance for any suggestion
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Lovely head concepts...i vote 6 & 7
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, spline,
173 Posts,
Join Date May 2005,
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yeah #6 is bad ass
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, veteran polycounter,
3,443 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Im liking #5!
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, spline,
197 Posts,
Join Date Dec 2011,
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5 or 6, I think 5 helm with 6 horns might look pretty good as well.
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, triangle,
263 Posts,
Join Date Mar 2012,
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Hey guys, really thanks for the suggestion, im making a google docs with the votes =]
its 8am here and i need to sleep, im destroyed
belt concepts
here i have the same problem like the scarf, i cant use the under model

so i need to cover it entirelly
some more concepts

i think he could carry one or two extra axes on the belt, the original horn doesnt make much sense since he is more like a lone warrior with his beast
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Very nice
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, polygon,
517 Posts,
Join Date Nov 2011,
Location Newzealand
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Number 4. I'm unable to resist a war kilt.
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, spline,
179 Posts,
Join Date May 2010,
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Yea #4 kilt but your going in the direction of all horns if you also make that buckle.
Nice concepts otherwise.
Final critic: Do what you think is best for your designs.
Blogfolio
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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01 and 04 "Pelvic Thrust Attack!"
I think 6 or 8 for the head. 8 looks more 'functional'. 6 kinda looks functional, but would prolly be a hassle in a fight or mobility. Might get stuck on stuff with it sticking so far out.
And I like 2 for body. Because since i chose horns for the helmet, it will be too much to have the same thing for his belt. I like the skull one, but the threads make it look like they got eyelashes. lol. #2 is more manly man.
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, spline,
102 Posts,
Join Date May 2010,
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great guys, i will start to mix some options later this week
here are some ideas for the axe

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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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#4 or #5, I like 5 more.
I was going to say the dragon heads but everyone is trying to add in a dragon head. ;)
Final critic: Do what you think is best for your designs.
Blogfolio
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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Quote:
Originally Posted by $!nz
#4 or #5, I like 5 more.
I was going to say the dragon heads but everyone is trying to add in a dragon head. ;)
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thanks man
a friend suggested me to test a metalic skull on the axe, maybe that will fit better without being like the others
but i like too the cleaner ones, the 3,4 and 5
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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here comes the fun part, the beast
on the game it says "boar" but the beast doesnt appear too much a boar and the lore does not define what the beast is
based on that i was planning on doing something more appealing, the first idea was a lion, the beast master dressed like a zulu warrior with a lion would work well
my girlfriend also did some sketches for me
after couple hours drawing i wasnt happy with the result and decided to change and start over, i started to go to something more like a boar, messed with some predator fangs and a couple random ideas. im still not tottally happy with this one but i like it much more then the lion idea =]
just something that i need to take in consideration is that it have a ranged attack, and even in game that doesnt make much sense but i cant change.
I need to create something visual that gives that idea that the beast could be ranged...
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Freakin sweet!
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, polygon,
606 Posts,
Join Date Nov 2010,
Location USA
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forget to say that the beast and the hawk will NOT be a reskin, i will rig and animate from scratch =]
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Boar 4 looks the most intense. I guess I'm a sucker for the twin braided mustache. Just consider throwing some green onto it to emphasis that it has a poison attack.
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, spline,
179 Posts,
Join Date May 2010,
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Quote:
Originally Posted by Some Jerk
Boar 4 looks the most intense. I guess I'm a sucker for the twin braided mustache. Just consider throwing some green onto it to emphasis that it has a poison attack.
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nice idea with the green, i can try to give a more poisonous look to the boar =]
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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Quote:
Originally Posted by Tvidotto
forget to say that the beast and the hawk will NOT be a reskin, i will rig and animate from scratch =]
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Well if anybody can pull this off, it'll be you!
I was curious though, how will you go about matching the original creatures animations?
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, null,
5 Posts,
Join Date May 2008,
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you dont need to match exactly, i will create new ones with the same "timing", i did other 3 couriers for the workshop fully animated
this one have less animation to do and will be easier =]
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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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some more ideas

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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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now something that i really like!

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, polycounter,
995 Posts,
Join Date Mar 2011,
Location São Paulo - Brazil
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i like the 5th helmet. and omg your silly dragon courier is awesome!
the boar is more wild than the default. GOOD WORK KEEP IT UP
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15 Posts,
Join Date Oct 2012,
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