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Old (#1)


***edit*** This storyline about natural fibers and no animal leathers will not work with my current design so I'll come up with a different idea - I'm still staying away from actual recognizable animal parts - just need the hides for beastmaster to look like a real bushman.

So the idea is that Beastmaster was sitting by the campfire one night with some of his animal friends.

All was going well until one of the animals pointed out that most of Beastmasters equipment was made from dead animals.

At first Beastmaster shrugged it off and was dismissive saying that he had collected all of his leathers and furs from the bodies of slain enemies. This answer was true and Beastmaster had never felt a moral conflict over the issue in the past, but now that the question had been raised it made him think. These animals around the fire were all friends and knew him well, but what would a new animal acquaintance think? First impressions are really important and Beastmaster did not want to come across as some regular schmo in the habit of frequently killing animals for food and skins.

This change in attitude led Beastmaster to search out new materials for clothing and armour and develop methods to weave fabrics from natural plant fibres. He also created tools from nature for woodworking and gardening. Thus, a whole new set of Beastmaster items have become available.

-=Original Post=-

Starting with some concept sketching.


Last edited by Tamarin; 12-02-2012 at 10:23 PM..
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Old (#2)
Remember that axe isn't on the list of heroes allowed in this contest.
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Old (#3)
Quote:
Originally Posted by Some Jerk View Post
Remember that axe isn't on the list of heroes allowed in this contest.
Crap.

Off to a flying start.
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Old (#4)


Drow Ranger - from SPACE.

Last edited by Tamarin; 10-19-2012 at 02:57 AM..
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Old (#5)
Okay,

After some research I have decided to go with Beastmaster. I'm going to try and make a set of "au natural" accessories - starting with hair - no bones or horns or anything just plain jane hair on your head type hair.


Last edited by Tamarin; 10-17-2012 at 06:19 AM..
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Old (#6)
I like the direction you're going with this.

I considered doing something for Beastmaster since it seems a bit strange for someone who can speak to animals to kill them for fur and horns to adorn himself with (unless they're already dead, I guess?), but no interesting alternatives really jumped out at me.

Anyway, nice hair. Looking forward to seeing more.

Last edited by Lyaksandr; 10-17-2012 at 04:00 PM..
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Old (#7)
Thanks for the feedback. I'm was thinking about wood armor with some stone weapons. My question is what can this guy actually make from random stuff found in nature? He has apparently come across a can of orange marking paint discarded by a reckless surveyor and wisely chosen to spray it on his face and body. Here is a small update:



Had issues getting the export axis fingered out, but after waving my arms in the air for about 1/2 hour and making many strange and elaborate hand gestures, the problem is solved.




Although my mask textures don`t appear to be having an effect.

Up next - weapon downgrade. Going back to the stone age.

I`m also thinking this nature lover might make some stuff from hemp.

Last edited by Tamarin; 10-20-2012 at 06:11 AM..
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Old (#8)
Updated weapon downgrade.

448 triangles for 2 weapons - still have two triangles to burn!

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Old (#9)
I love your textures =O So nice!

Looking good mate ;D
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Old (#10)
Wow great work!
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Old (#11)
Thanks!

Okay, here is the start of the arms. 340/350 triangles so I`ve got 10 triangles to maybe add some more leaves.

image removed

Last edited by Tamarin; 10-27-2012 at 05:37 AM..
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Managor's Avatar
Old (#12)
It's most probably not a can of paint but red soil. Soil with iron oxide in is has been a great paint for a long time so it's probably not as "scavengy" as you think.

As for the wooder armor... eh. They are practical sure, but something seems off in them. Maybe you should improve the texture some way. Also get rid of the leaves. He's not treant protector so the leaves would fall off for not being able to live. Not only that but it interferes with the color palette.
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Old (#13)
Yeah, it needs some work. I`ll take another stab at it - maybe lop the branches off and add some straps to hold the wood in place. Thanks for the crits.
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Old (#14)
I think the cartoony branches are a bit much, maybe get rid of those and make the wooden armor a bit more practical looking, otherwise it's looking great.
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Old (#15)
Cool weapons, I like the minimalistic textures.
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Old (#16)

Your doing great, I also enjoy the minimalistic look your going for with these.
Really liking the weapon over all.
meh, drinking is bad.
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Old (#17)
So I went back to the head and created a wood and stone mask. I`m trying to tie it in more with the weapon and design a similar set of arm guards. I really appreciate the feedback. You`re thoughts?

image removed

Last edited by Tamarin; 10-27-2012 at 05:36 AM..
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Old (#18)
I feel like the direction is not focused so I have returned to the concept stage to gain, hopefully, a more cohesive design.

Last edited by Tamarin; 10-28-2012 at 08:42 PM..
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Old (#19)
Here is basically the same hair as before, only with horns.


This was another texturing option that I tried out using the pattern found on his belt to break the symmetry a bit.


Last edited by Tamarin; 11-03-2012 at 03:14 AM..
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Old (#20)
Keep making the head attachment :p



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Old (#21)
really liked the new horn it have a nice sillhoutte in game, imho the front part of the helm appears too big for the character

keep the good work =]
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Old (#22)
Quote:
Originally Posted by Tvidotto View Post
really liked the new horn it have a nice sillhoutte in game, imho the front part of the helm appears too big for the character

keep the good work =]
Thanks for the encouragement. I did try to push the silhouette with the horns. It looks alright in game but up close you can see that I didn't put a lot of effort in. I think there is a balance between looking good in game and close up as well. I have been looking at the workshop and most of the popular stuff has good detail - even if you wouldn't see it in game play.

BTW, your set of Beastmaster is amazing. I'll have to study how you were able to get the animals rigged and in game. It looks like a lot of work - but definitely worth it.

I've reached a point where I am more familiar with the character and with the DOTA 2 import and shaders but the deadline is approaching and I need to settle into an idea pretty quick. I guess that's why I see some teams of concept/3d guys - it's not a bad idea for a guy like me with 1,000 mediocre ideas to partner with someone with 1 good one. For now I'm going to settle and push myself as a concept guy.

The new Beastmaster concept is 1/2 complete and I pretty much know where I want to go with the belt. I liked the long braid following the last helmet I did, so I'm going to go with that idea but not the helmet. There is a bunch of animated pony tail bones on the rig that don't appear to be driving anything atm. I'm going to shave him bald and have this big pony tail coming off his bald head making use of those bones. The shoulders and arms are roughed in and for the horn on his side I'm thinking of switching it out for a sword. The weapon is more scythe than axe but I think it will make the silhouette interesting. That's it for my weekend - blah. How do they pass so quickly?


Last edited by Tamarin; 11-06-2012 at 05:15 AM..
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Old (#23)
Trying to decide on a weapon. Here are a couple of ideas. Maybe I should stick with something more similar to an axe shape.

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Old (#24)
Agh I love them both equally!
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Old (#25)
Quote:
Originally Posted by Tamarin View Post
Thanks for the encouragement. I did try to push the silhouette with the horns. It looks alright in game but up close you can see that I didn't put a lot of effort in. I think there is a balance between looking good in game and close up as well. I have been looking at the workshop and most of the popular stuff has good detail - even if you wouldn't see it in game play.

BTW, your set of Beastmaster is amazing. I'll have to study how you were able to get the animals rigged and in game. It looks like a lot of work - but definitely worth it.

I've reached a point where I am more familiar with the character and with the DOTA 2 import and shaders but the deadline is approaching and I need to settle into an idea pretty quick. I guess that's why I see some teams of concept/3d guys - it's not a bad idea for a guy like me with 1,000 mediocre ideas to partner with someone with 1 good one. For now I'm going to settle and push myself as a concept guy.

The new Beastmaster concept is 1/2 complete and I pretty much know where I want to go with the belt. I liked the long braid following the last helmet I did, so I'm going to go with that idea but not the helmet. There is a bunch of animated pony tail bones on the rig that don't appear to be driving anything atm. I'm going to shave him bald and have this big pony tail coming off his bald head making use of those bones. The shoulders and arms are roughed in and for the horn on his side I'm thinking of switching it out for a sword. The weapon is more scythe than axe but I think it will make the silhouette interesting. That's it for my weekend - blah. How do they pass so quickly?

any question you have just let me know, i like to help =]

and your weapons are really good, why i cant create things like that? hahaha
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