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I like stuffs, keep it coming!
- Naso
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, spline,
142 Posts,
Join Date May 2010,
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Nice blockin! looking really good!
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, polycounter,
854 Posts,
Join Date Nov 2004,
Location The Netherlands
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Easily one of my favorites. Again the colors are perfect and the 3d blank is looking great on the character.
- BoBo
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, Moderator++,
1,546 Posts,
Join Date Oct 2004,
Location Austin Texas!
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small update.
 
Ill probably have the sculpt fished tonight after work, along with a few color ideas. Im still thinking of keeping the set a dark value, but with some light color gradients...
Last edited by ENODMI; 11-06-2012 at 09:50 AM..
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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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I hope you keep the black and red honestly, well done!
- Naso
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, spline,
142 Posts,
Join Date May 2010,
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I will be curious to see if this gets accepted with the drastic new color changes. It would show us how much Valve allows for changing the designs and adding new colors instead of just keeping to the exact colors from the original model. Hope it gets accepted!
Cheers
"Sometimes the simplest things are the hardest to master "Chuck Jones"
"If you can't explain something simply you don't understand it well enough "Albert Einstein"
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, spline,
140 Posts,
Join Date Sep 2007,
Location Malaysia, Kuala Lumpur!
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YES! I was hoping for some sexy updates on this! Really look forward to seeing your colours 
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, polycounter,
1,102 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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This looks just awesome!
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, card carrying polycounter,
2,265 Posts,
Join Date Aug 2006,
Location Montreal QC, Canada
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The most important beauty shot in all of game production:

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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That is the most beautiful unwrap I have ever seen. I would honestly keep that checker texture as the final. It would be pretty sweet.
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, spline,
108 Posts,
Join Date May 2010,
Location Redmond, WA
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Fresh from the oven

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
|
this is gonna be hot!
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, polycounter,
779 Posts,
Join Date Aug 2007,
Location Kirkland, WA
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Center armor piece is going to have to change  I skinned it all up and her animations are so dramatic that is going to crash through no matter what. Im thinking Ill replace it tomorrow with something smaller and higher up on her waist...
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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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I know what you mean! I totally had that same issue with mine, Luckily it was low enough for me to finesse the weighting.
Looking good though mate!
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, polycounter,
1,102 Posts,
Join Date Sep 2007,
Location Widgee, Australia
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Anuxinamoon: yeah, I probably should have studied her animations before designing that front armor plate. Not sure if you noticed, but she also has a strange contrapposto in her animations that make attaching things to hips just painful
No fun Sunday...I deleted my work from yesterday by accident and had to relayout the uv's and rebake eveything
I did ,however, start texturing tonight:

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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Good work bro...liking what i'm seeing!
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, null,
7 Posts,
Join Date Mar 2010,
Location Here.
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awesome to see this progress, I still love the colours, my only crit would be that the orange in the last image seems red'er than the concept, could just be the lighting but I personally preferred the more orangey orange, lol, hope that makes sense. 
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, line,
77 Posts,
Join Date Sep 2008,
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So do the normal maps actually do anything in this engine!? They seem to affect the rim light the most... but are just so subtle besides that
wip:

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, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
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Did you try flipping the green channel?
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, polygon,
676 Posts,
Join Date May 2010,
Location Sydney
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^ this. The half lambert they use looks amazing but softens the normals quite a bit. Make it pop by playing with the masks to get different variations in the spec and Fresnel.
Download Xoliul shader 2.0 to have a look at how the half lambert effects your normals and plus it s a great way to render presentation shots of your model ;)
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, polycounter,
1,102 Posts,
Join Date Sep 2007,
Location Widgee, Australia
, polycounter,
855 Posts,
Join Date Sep 2009,
Location Seattle
|
Awesome work Enodmi!
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, triangle,
446 Posts,
Join Date Sep 2009,
Location Australia
, polycounter,
1,102 Posts,
Join Date Sep 2007,
Location Widgee, Australia
|
Fantastic work so far. This is definitely my favorite of the Naga sets being made. Great wok, keep it up!
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, spline,
100 Posts,
Join Date Oct 2012,
Location Cape Town, South Africa
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Great work man, the swords are kick ass! I see what you meant by that plate in the middle front section of her torso, since its to late for me to change it, im gonna have a shot at re-skining it.
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, polygon,
585 Posts,
Join Date Feb 2008,
Location Tarsier Studios, Sweden
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