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created [Dota2] – Venomancer – Poisoned Friends
on 10-12-2012 05:29 AM
Hy guys. Here is my Venomancer WIP thread. Id like to add some changes into the character. but i really dont know is this allowed. I started from drawing the concept, so i want to ask you what can i change or not. Here is the concept. I change only the tentacles for this moment. I like them. I download model and open it in 3dsMax. So model consist of separete parts like body head, small tail, ward and others. But i cant see something like this in Change list of the character. Id like to change his tentacles. More muscular arms with bone and hitin plates like bugs have, make more agressive and heavy armored body with scratches which is glowing green like acid. Only i saw in change list is:
Head, Shoulders, Back (Tail), Weapon, Misc, Ward (Ability 3).
Thats all. I cant understand how venomancer can carry weapon cause he has no arms. As i understand i cant change his tentakles (why? they will setup on the same bones.), also i cant change body? Please help. 
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, spline,
132 Posts,
Join Date Apr 2012,
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i just continue drawing, waiting for your help.
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, spline,
132 Posts,
Join Date Apr 2012,
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yeah very nice idea, hydra venomancer
keep it up
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, vertex,
28 Posts,
Join Date Nov 2010,
Location Annecy
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The changes you're allowed to make are to the separate pieces of the character, they count as the separate items. The core body and its texture however you're not allowed to change at all. As for weapons that's just the name given to the item slot, I could imagine it being claws on the venomancer.
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, spline,
103 Posts,
Join Date Jul 2010,
Location Sweden
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Looking good so far! Be careful though that the smaller heads don't overpower the main one in the silhouette and in the design. Also, make a twoheaded plague ward 
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, polycounter,
812 Posts,
Join Date Jul 2011,
Location Germany
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sorry, guys for my bad english, but i cant understand can i change tentakles or not, also its interesting to me can i change arms which colored in orange on the scetch. I d like to add more massive arms with huge sharp dig claws. There is somethin about shoulders in list, so i can make poisoned cristal wings which are the rudimental couse of evolution.
And also some parts looks like gydralisk ^_^
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, spline,
132 Posts,
Join Date Apr 2012,
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I love them heads but you should definitely check if you can get away with that, I would have done the same, changed the "arms", to something new.
Best of luck double check!
Final critic: Do what you think is best for your designs.
Blogfolio
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, card carrying polycounter,
2,394 Posts,
Join Date Jan 2005,
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Understood. So i can make nasty heads but make them smaler, not to owerpower the main one ^_^ . Today will make some scetches and will choose the best one.

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, spline,
132 Posts,
Join Date Apr 2012,
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continue working with silhouette. Dont like the tail.

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, spline,
132 Posts,
Join Date Apr 2012,
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Okay, guys here is the progress. I made very simple scetch in z brush to try forms and shapes, so here is th result. Id like to say that i dont like the faces of the tentacles. Its better to add dragon forms and hitin rock pieses with sharp edges. Also i must work with area where tentacles and body connect. When a understand that all proportions good ill continue with retopo and resculpt on clean mesh, or just project forms on new mesh and continue with details.
Cant wait for your advices and critic. Thanks.

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, spline,
132 Posts,
Join Date Apr 2012,
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Okay, this some changes. I like the forms, so i continue with retopo on clean mash and resculpting. I think i will change hitin armor plates so they look more like venomancers body armor. Also i dont know wot to do with his teeth. Wait for your criticue and advices. 
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, spline,
132 Posts,
Join Date Apr 2012,
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Your paintover comments are by far the best in this competition
Great work so far! I think for the jaw, just a row of lower teeth is enough, preferably so they're sticking over the upper jaw. Not much else to say, looking fantastic!
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, polycounter,
812 Posts,
Join Date Jul 2011,
Location Germany
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Oh oh oh! I have one question. Is it true that staff i will make for dota2 can bring me money? I know, i m sort of slowpoke.
Making detail highpoly.
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, spline,
132 Posts,
Join Date Apr 2012,
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Yep if the the stuff you make gets ingame then you get paid on the amount of times that item was purchased.
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, spline,
140 Posts,
Join Date Jun 2010,
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Here is the higpoly. Any ideas? Now going to retopo this guy. Worry that it will be dificult to keep the polycount. As usual waiting for your criticue and advices. If something will change on highpoly i can simply tweek low poly mesh. 
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, spline,
132 Posts,
Join Date Apr 2012,
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Cmon guys, i feel alone here. I sure u have some ideas for this pretty monster. He is not perfect. Soon will post lowpoly mesh.
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, spline,
132 Posts,
Join Date Apr 2012,
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nope actually those are looking amazing. might as well take all of my money right now please
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, line,
89 Posts,
Join Date Oct 2012,
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I ll never believe it, seriosly, or its a good joke :-)
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, spline,
132 Posts,
Join Date Apr 2012,
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The Darkness Venomancer.
I have been waiting for Venomancer items and this looks pretty good. Loving the concept but I think they are too detailed. No need for that many scales, IMO and the ones on top of the head might to a little big. I like the second version (I never asked for this) the most. The acid-spitters do not need the teeth of the 3rd version. They look vicious enough in the second version.
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, null,
6 Posts,
Join Date Oct 2012,
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The Darkness Venomancer.
I have been waiting for Venomancer items and this looks pretty good. Loving the concept but I think they are too detailed. No need for that many scales, IMO and the ones on top of the head might to a little big. I like the second version (I never asked for this) the most. The acid-spitters do not need the teeth of the 3rd version. They look vicious enough in the second version.
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, null,
6 Posts,
Join Date Oct 2012,
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It's true, those do look pretty damn good. I mean, I can't find anything wrong with them, they look great to me! You have to lure in the Polycount gurus though to see what they think.
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, polycounter,
812 Posts,
Join Date Jul 2011,
Location Germany
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So, here is the low poly. Damn i spend 6 hours to do this couse i was afraid to hurt polycount. Hope baking on this mesh will be successfull. Every triangle was in count... tomorrow will continue with mapping. Waiting for your advices. 
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, spline,
132 Posts,
Join Date Apr 2012,
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Also want to say that when LODs time come ill go crazy cause i dont sure that there will be enought poligons to reduce.
Guys today during the lunch i eat boiled eggs, so about the arms, its good idea to place poisoned bomb eggs on his shoulders. I saw venomancer has sort of AO ability so i hope glowing bomb eggs will take their place. Another question what is better classical hidralisc form arms or more human arms? I love hidralisc arms, also think to place venom crystals like on the tentacles But this crystals can be blades or sort of.
I worry that Valve will not approve tentacles cause its very lowpoly.... or everything ok? In other side siloette is ok. Hmmmmm..
Last edited by SpaceCentipede; 10-14-2012 at 05:26 PM..
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, spline,
132 Posts,
Join Date Apr 2012,
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I decided to continue with arms, so i can see how all the set will look. Here is some siloette, which i have done at work for 5 minutes. Anyway i d like to create something in zbrush

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, spline,
132 Posts,
Join Date Apr 2012,
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Also guys, can i modify arms bones? Id like to make arms more massive and huge, so if i can change arms geo can i change their bones?
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, spline,
132 Posts,
Join Date Apr 2012,
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