So! It turns out that all the amazing ideas I had, was, well, either ambitious or pretty hard to execute!
Making a diorama that can be seen at all angles, makes the inverted gravity hard, and the game cover, even do it works very nicely as an 2d image, is well hard to execute as interactive 3d, because even do, they are looking up
into the inside of earth, ark and the objects around him, lie around as a ring
. This was again very hard to execute due to the *diorama must be viewed at all angles*
I did a lot of experiments on how I could do this with planes and towers, and it turned out that In the end I shall try a easier approach. I do know how to give the world an inverted curve sense that I adored in the original game in map view, but its something that will be done towards the very end with a maya deformation while having all objects as a group.
I'll be focusing on this screenshot of this game, but, with the assets list that I still had in mind around the tower. So there will be a great wall, crystals, clouds and ark standing on the pillars with the sticks around. I love the art cover of the game, so I will see what I can do to stick to that as much as I can.
Also, can we use different textures on different objects? on sketchfab? this is to use patterns, but on the steps for example, I need one specific texture just for the front, and another one for the sides, same goes for the tower.