Author : polygoo


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adam's Avatar
Old (#1)
This is thread is your best bet for asking any questions you might have about the Dota 2 Polycount Contest. The polycount team and Valve will do their best to get back to you with answers as quickly as possible.

For information about the contest including the rules and specifications visit this page here.


For further pipeline information, check out the Dota 2 wiki: http://www.dota2wiki.com/wiki/Dota_2...Model_Pictures

Last edited by adam; 10-11-2012 at 07:42 AM..
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Orangeknight's Avatar
Old (#2)
So this contest is character only and not props/environments?

Answer: Characters only. We'll be having a Challenge shortly after the winers for this contest are announced that will be a broader range of artist types.

Last edited by adam; 10-08-2012 at 04:21 PM..
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cesar11's Avatar
Old (#3)
Is floating geometry acceptable?

Answer: Yes.

Last edited by adam; 10-08-2012 at 04:19 PM..
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aivanov's Avatar
Old (#4)
Is making multiple entries/item sets (each with its own thread) allowed?

Answer: Yes. You have 6 weeks and must match all of the requirements, however.

Last edited by adam; 10-08-2012 at 04:20 PM..
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Vrav's Avatar
Old (#5)
Suppose we've started something and it's mostly at the concept/blockout stage. Is finishing this and submitting it to the contest go? Somewhat relatedly, I expect people to resubmit their already-submitted items just for the contest and wonder if that'll fly too. Not something I'd want to encourage, but doubt there's anything to stop it.

Answer: They need to have a thread on Polycount that shows the progress. Valve will be checking this for all entries. As for things already started as a concept, I can't see Valve having an issue with that.

Last edited by adam; 10-08-2012 at 04:38 PM..
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cesar11's Avatar
Old (#6)
I'm not sure if there is anything you can do about this but maybe you can relay it to whoever is in charge.

The model Wind runner is missing the OBJ shoulders.
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cesar11's Avatar
Old (#7)
Can we change the texture of the hero at all?

Answer: You can’t change the base hero’s texture. Changes should be additive (new models).

Last edited by adam; 10-08-2012 at 04:49 PM..
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cox's Avatar
Old (#8)
Should we do all the item set pieces to be eligible?


For example, if I pick Doom Bringer. I'm suposed to do all parts (Head, Shoulder, Arms, Belt, Back, Tail and Weapon)?

ty!

Answer: This wasn't clear in the rules and will be after this is written: You do not need to do every item set piece that is available for that Hero. A minimum of 3 items per Hero item set must be completed.

Last edited by adam; 10-08-2012 at 04:53 PM..
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Fishmonger's Avatar
Old (#9)
Can someone participate even if they suck at everything?

Answer: Of course.

Last edited by adam; 10-08-2012 at 04:49 PM..
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Olli.'s Avatar
Old (#10)
What does "item set" mean?
how many items makes a set?

Answer: Answered this above: 3 item minimum. An item set should be of a cohesive design.
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motenai's Avatar
Old (#11)
If i've done already 1 item for Bounty Hunter, and already submitted in the workshop, can i create a complete set in theme with that item (that item included)?

Answer: Your entry must be completely original for this contest.

Last edited by adam; 10-08-2012 at 05:39 PM..
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Jackablade's Avatar
Old (#12)
Just to clarify, does DOTA2 use jiggle bones like TF2 does? The guidelines make note of being able to use "additional bones" beyond the one that's rooted to the base model, but does not go into any further detail.
Tipping cows in fields Elysian.

Portfolio: www.jackablade.com
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Hawt Koffee's Avatar
Old (#13)
Are we allowed to rework old submissions into new ones?
What if I wanted to rework from scratch an old item set of mine, starting with reworking the concepts?

Answer: Your entry must be completely original for this contest.
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Olli.'s Avatar
Old (#14)
Is there a tool for previewing dota 2 assets? the _mask1 and _mask2 textures seem to be compilations of many different textures which needs a special shader to view.
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Aikari Tsero's Avatar
Old (#15)
Is there a reason that Bloodseeker isn't on the acceptable heros list, or is that just an oversight?
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Vrav's Avatar
Old (#16)
^ Seconding Olli's question. Working with the old Alien Swarm SDK just doesn't cut it if we want to really dig into good looking effects with the hero shader. At the moment it seems like it's necessary to actually submit items to the workshop to even preview them in the game - resubmitting your WIP each time you want to look at it with accurate shaders is kind of iffy...

edit: v Oh hey thanks BrontoThunder, knowing that helps.

Last edited by Vrav; 10-08-2012 at 06:54 PM..
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BrontoThunder's Avatar
Old (#17)
You don't have to submit it, there's a preview stage before the submission stage.
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Selaznog's Avatar
Old (#18)
Is there a short tutorial on mask1 and mask2? I feel dumb for asking but I dont entirely understand how they work for specular.

EDIT: Anyone with the same question check out the first post on page 3 by Quiggalo. Thanks man!

Last edited by Selaznog; 10-09-2012 at 12:39 PM..
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Olli.'s Avatar
Old (#19)
Quote:
Originally Posted by Selaznog View Post
Is there a short tutorial on mask1 and mask2? I feel dumb for asking but I dont entirely understand how they work for specular.
http://www.dota2.com/workshop/requirements
Explained in the UVs and Texturing portion (way down in the bottom of the page)
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I-ninja's Avatar
Old (#20)
Are we allowed to use parts already there. like When making a New helmet for huskar can cut out the ponytail and use that has part of the new item?

Answer: Your entry must be completely original.

Last edited by adam; 10-08-2012 at 08:59 PM..
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Qwiggalo's Avatar
Old (#21)
You guys spelled "Enchantress" wrong in your hero list and shouldn't this banner only include heroes on your list? For example, tidehunter is in the banner, but not in your list as acceptable heroes. Drow and Naga Siren are the only ones in your list on the banner.

Last edited by Qwiggalo; 10-08-2012 at 09:24 PM..
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aivanov's Avatar
Old (#22)
Adam, can you ask Valve to definitively state whether the model limits are meant to be in tris or polys?

So far, the in-game submission tool simply counts total facecount (regardless if tri or poly) so people can import a higher poly model if its not triangulated.

Last edited by aivanov; 10-08-2012 at 09:47 PM..
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Qwiggalo's Avatar
Old (#23)
Quote:
Originally Posted by aivanov View Post
Adam, can you ask Valve to definitively state whether the model limits are meant to be in tris or polys?

So far, the in-game submission tool simply counts total facecount (regardless if tri or poly) so people can import a higher poly model if its not triangulated.
Did you make a thread on the dev forum about this? JohnM could prolly answer this.
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motenai's Avatar
Old (#24)
Quote:
Originally Posted by aivanov View Post
Adam, can you ask Valve to definitively state whether the model limits are meant to be in tris or polys?

So far, the in-game submission tool simply counts total facecount (regardless if tri or poly) so people can import a higher poly model if its not triangulated.
As far as i know i think we are talking about tris. When i imported my model in the game the first few times i was over the limit, and it was referring to tris.
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I-ninja's Avatar
Old (#25)
Are we allowed to ignore some bones? (Like if I made shorter hair would i have to use hair_R2C0 even if i have no need for it?
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