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karatekodden's Avatar
Old (#1)
Hello people,

Been working on a environment back and forth the last time so I tought about starting a thread for it. The main idea for the environment came up when I saw a concept a while ago and I new directly that I wanted to create an environment in that kind of style. You kind find the concept here:

I guess the concept is based on the Matrix movie, and a part of the Nebuchadnezzar ship. I wanted to use this concept as base for my environment but then also use my own ideas.

Besides the concept I created a moodboard to get a insperation of colors and mood for the environment:



Goals
:
*Create an inspring indoor environment with elements from the matrix scene and with submarine/ship features.
*Improve my skills in Cryengine with lighting, paricles, material/shaders etc.
*Contrast in colors (warm/cold) light (bright/dark) mood (cosy/dirty) technology (old/new)
*Final presentation with ambient images and video.

Heres some work in progress screenshots:

This is where I am currently in the progress (Final Shots):











Some early screenshots:








Future Plans:
*Adding more personal belongings and stuff in the room and shafts.
*Colorgrading and updating lighting
*Material pass to define materials (metal, plastic, glass)
*More assets like, hanging wires, cables, dirt, chair, security cameras.
*Corridor with windows and vista.
*Video in monitors.
*Some other things (If I got the time.)

I will try to work on the scene and post as often I can.
Feel free to give feedback and critic on the environment and dont hesitate to ask questions. Stay tuned!

Cheers!

Last edited by karatekodden; 02-25-2013 at 09:09 AM.. Reason: added videos
Joakim Stigsson
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e-freak's Avatar
Old (#2)
wow that looks great

one thing though: the cloth looks a bit flat - is that just a plane with a normal map or actual geometry?
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BringMeASunkist's Avatar
Old (#3)
beautiful, beautiful work. color me subscribed and inspired
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karatekodden's Avatar
Old (#4)
e-freak: The cloth is just a plane, but its using cloth entity so its looking a little bit better when they are in movement. I might be able to use parallax occlusion the give it some extra depth or push the normalmap.

bring me: Cheers dude!
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CDeniz's Avatar
Old (#5)
Could you take a screenshot in the editor with helpers on? It would be nice to see how you are lighting the scene. Are you using irradiance particles?
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karatekodden's Avatar
Old (#6)
CDeniz: The lighting is nothing special to be honest. A few lights where I got lightsources and a generated cubemap in the middle. Gonna post a breakdown later on.
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scotthomer's Avatar
Old (#7)
Great work Joakim. Love the pipes and utility light especially (cos im boring like that).

<3
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romy's Avatar
Old (#8)
that's really great, the only crit i could have is that these little lamps doesn't seems to emit any light. out of that i really like it !
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ivanzu's Avatar
Old (#9)
Love the scene!It would be nice if you could make the ventilator shadow a bit more sharp like before.
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nick2730's Avatar
Old (#10)
great concept, great execution
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Pedro Amorim's Avatar
Old (#11)
I'm liking this scene! Really good matrix vibe to it!
I would say to add more human elements to the scene to show human presence and stuff.
But since that is in yout backburner I will wait for the next update.
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karatekodden's Avatar
Old (#12)
Screenshots from the chair:



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Lando_Mange's Avatar
Old (#13)
Really nice man, as always
Maybe shove some personal stuff under the bed there? Boxes or whatnot, just hide it all under the carpet style!
Like lightnin' man, I'm here and ready to strike...
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nicocabbalero's Avatar
Old (#14)
look really cool. how did you do you sculpt the damage on the chair?
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karatekodden's Avatar
Old (#15)
Nicocabbalero: Using the standard brushes (standard, pinch, dam_standard, morph) I used a morph target, created a hole and then with the morph target brush trying to bring back the hard edges.Then bending the edges a little bit to get the feeling of its been leather wrapped around padding.

A wrench I,ve been working on for the scene. Was thinking about that the character migh be able to pick it up and hold it in the hand.

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IchII3D's Avatar
Old (#16)
I remember this! I didn't realize you had continued working on it. Looking fantastic!
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Jessica Dinh's Avatar
Old (#17)
Wow this is awesome and the individual assets look really good too!
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RogelioD's Avatar
Old (#18)
The originality of this Environment is so inspiring! I love this project idea! And your work is awesome as well!
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OtrickP's Avatar
Old (#19)
Sex, great stuff man! Loving it so far.
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Grimmstrom's Avatar
Old (#20)
Wow! really nice environment so far mate, really liking the overall feel of the environment and I really like the pipes as an asset.

There's a couple of things standing out for me:

- As a few other people have pointed out, the individual lights don't seem to be casting much light around the environment. It would be nice if they were emitting a little of the orange light, which contrasting with the blueish tone of the monitors will look great.
- It would be nice to get some AO around the legs of the bed where they met the floor. I've always had the same problem with my CryEngine scenes too, and I'm still looking for a solution, so this seems to be more of an engine problem but I'm sure there's got to be a work around.

Also I really like the steam coming from the pipes. Would you mind explaining what method you've used, i.e is it a particle or maybe a placed mesh that doesn't animate? I'm going to be adding smoke / fog to my Server Room environment soon so any insight would be great.

Looking forward to seeing how this turns out, keep up the good work

Last edited by Grimmstrom; 09-24-2012 at 02:57 PM..
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[HP]'s Avatar
Old (#21)
Dude! Loving this, great stuff!

A lot of stuff has been said already that I would change it myself, keep posting and I'll try and be more helpful as well.

Again, great stuff, finish it!
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AlexKola's Avatar
Old (#22)
Epic! Love the cold gritty feel.
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Zer0Naught's Avatar
Old (#23)
Incredible stuff, I wasn't aware CryEngine 3 could pull this sort of stuff off.

The wrench is great too. Are the indents in the handle modelled? Or is it a bump?

Edit: Maybe adding some drooping wires/plastic piping might look alright? The scene looks great so far.
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[HP]'s Avatar
Old (#24)
Quote:
Originally Posted by Zer0Naught View Post
Incredible stuff, I wasn't aware CryEngine 3 could pull this sort of stuff off.
Why not? I believe it has been proven countless times CE3 can pull any theme you want, given you know the tools.
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karatekodden's Avatar
Old (#25)
Hi!

Grimmstrom:Thanks! Yeah good point with the lights. Yeah the AO in cryengine is a little bit tricky sometimes. I havent really started with playing around with the setting yet. I dont know if u are aware of all the different ao settings? Rather then playing around with the AO in the time of day, you can open up the console and type in ssao or ssdo for more AO settings and play around with those values.

For the steam its using a paricle effect with an emitter. I guess it depends what kind of fog you want? If theres a moving fog i sugesst you using particles. If u just want some distance fog you can always use a fogvolume.

Helder: Thanks buddy! I will keep u posted!

Zer0: Cheers! The indents are modelled. Yeah I was defenilty thinking about adding more wires as in the concept, even if i dont want to go crazy and make it to noisy/messy.

Heres a close up screenshot of the shelf:




Cheers for all the feedback. Stay tuned for more updates!
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