Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
Makkon's Avatar
Old (#1)
For school over the next few semesters we're making a sidescroller platformer game. I'm the lead concept artist, and I'll be working on models for the main characters. This will just be a project thread, and any other members like our programmer might want to present some work here to.

If you get the chance, vote for us here (just need an email) so we can have the prospect of funding our game.
http://saltvalleytally.com/campaign/detail/272 (please no duplicate account votes, we don't want to get disqualified).
More info on the gameplay is explained there.
We're deviating for PC and Mac with Unity 4, possibly a steam release, and we got in the kickstarter for the Ouya too, so we'll have a devkit for that soon enough.

Well, here's what we've got so far. I'm just showing off my work.











let me know what you guys think.

Last edited by Makkon; 09-10-2012 at 08:55 PM..
Offline , dedicated polycounter, 1,437 Posts, Join Date Jan 2005, Location Utah, USA  
   Reply With Quote

moof's Avatar
Old (#2)
looks cool
Offline , polygon, 545 Posts, Join Date Feb 2010, Location Orange County, CA Send a message via AIM to moof  
   Reply With Quote

AimBiZ's Avatar
Old (#3)
Charming style. Reminds me of Castle Crashers and Magicka.
Offline , polycounter, 1,123 Posts, Join Date Dec 2007,  
   Reply With Quote

jaydon's Avatar
Old (#4)
Awesome style couldn't agree more. You have shown a lot of character in the first image
Offline , spline, 111 Posts, Join Date May 2011, Location Sydney, Australia  
   Reply With Quote

UltraLrod's Avatar
Old (#5)
LOL nice. Definitely liking where this is going. Keep it up. Can't wait to see more.
Offline , line, 93 Posts, Join Date Aug 2010, Location North Carolina, USA  
   Reply With Quote

BARDLER's Avatar
Old (#6)
Just out of curiosity, what school do you go to?
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - looking for internships
Offline , polycounter, 792 Posts, Join Date Mar 2011,  
   Reply With Quote

Jigsaw's Avatar
Old (#7)
Those concepts look really awesome. Totally in love with the design of those knights. I want to play this!
Current WIP: Cammy
-----------------------------------------------
Josef Axner - Digital Art Portfolio
Offline , spline, 178 Posts, Join Date Nov 2006, Location Falun, Sweden Send a message via MSN to Jigsaw Send a message via Skype™ to Jigsaw  
   Reply With Quote

Makkon's Avatar
Old (#8)
Thanks for your feedback, guys! I think I've finished the highpoly model for the main character. Each knight will have the same body armor, but will have a different helmet.

What's the best way to go about making a low poly and getting a clean bake?


Last edited by Makkon; 09-19-2012 at 01:06 AM..
Offline , dedicated polycounter, 1,437 Posts, Join Date Jan 2005, Location Utah, USA  
   Reply With Quote

almighty_gir's Avatar
Old (#9)
that first screenshot totally sold me on this man. i mean completely and utterly.

if you can maintain that style in the final product i'll buy 3 more playstations so me and the kids can play it in different rooms of the house all day every day.
Offline , veteran polycounter, 4,291 Posts, Join Date Nov 2004,  
   Reply With Quote

DKK's Avatar
Old (#10)
This just gives me a really Super Ghouls and Ghosts vibe, and if it's anything like that I'm like super down.
We men's, we should be iron.

Hand Painted Minotaur
Offline , dedicated polycounter, 1,421 Posts, Join Date Jan 2008, Location Vancouver, BC  
   Reply With Quote

Mertchoo's Avatar
Old (#11)
4 Player Ghouls and Ghosts/Castle Crashers mash up

Love this, can't wait for more!
Offline , null, 4 Posts, Join Date Sep 2012,  
   Reply With Quote

Makkon's Avatar
Old (#12)
Hey guys! We got knocked down to 6th place, please vote for us or we miss out on $5000 in funding! Go here to vote, you only need an email.
http://saltvalleytally.com/campaign/detail/272

Here's some WIP textures I've been doing for the game.
https://dl.dropbox.com/u/5301613/Cap...k01_SAMPLE.jpg
https://dl.dropbox.com/u/5301613/Cap...rim_SAMPLE.jpg
https://dl.dropbox.com/u/5301613/Cap...k02_SAMPLE.jpg
https://dl.dropbox.com/u/5301613/Cap...e01_SAMPLE.jpg
https://dl.dropbox.com/u/5301613/Cap...d01_SAMPLE.jpg

Last edited by Makkon; 12-11-2012 at 09:04 PM..
Offline , dedicated polycounter, 1,437 Posts, Join Date Jan 2005, Location Utah, USA  
   Reply With Quote

Makkon's Avatar
Old (#13)
hey guys, I hate to cross-post like this, but we could really use your feedback.

We're getting ready to move into full production with our game now, and I'd really appreciate it if you took just a few minutes to take a survey!
https://docs.google.com/spreadsheet/...5ia0E6MQ#gid=0

Take a look below for some art and a gameplay video of our very early alpha tech-demo
We're getting over 60fps, the capture software is a little odd.












Here's the survey again if you missed it up top. Thanks so much, guys!
https://docs.google.com/spreadsheet/...5ia0E6MQ#gid=0
Offline , dedicated polycounter, 1,437 Posts, Join Date Jan 2005, Location Utah, USA  
   Reply With Quote

AimBiZ's Avatar
Old (#14)
Once again, concepts are sweet and I'm digging the style you're going after with the final product, but after seeing the alpha-footage I'm not sure to what feedback to give since I don't know how close to finish the visuals are.
As things are right now thing's are looking quite flat due to no prominent lighting. The concepts has a lot more contrast and vibrancy too them both in color and lighting and if you can transfer that into the game then I think it will look great.

So to sum up, from what I've seen, game needs to look/feel more like the concepts or I'm not interested in it.
Offline , polycounter, 1,123 Posts, Join Date Dec 2007,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch