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created Cape Chronicles- class project work
on 09-10-2012 08:45 PM
For school over the next few semesters we're making a sidescroller platformer game. I'm the lead concept artist, and I'll be working on models for the main characters. This will just be a project thread, and any other members like our programmer might want to present some work here to.
If you get the chance, vote for us here (just need an email) so we can have the prospect of funding our game.
http://saltvalleytally.com/campaign/detail/272 (please no duplicate account votes, we don't want to get disqualified).
More info on the gameplay is explained there.
We're deviating for PC and Mac with Unity 4, possibly a steam release, and we got in the kickstarter for the Ouya too, so we'll have a devkit for that soon enough.
Well, here's what we've got so far. I'm just showing off my work.
let me know what you guys think.
Last edited by Makkon; 09-10-2012 at 08:55 PM..
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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looks cool 
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, polygon,
545 Posts,
Join Date Feb 2010,
Location Orange County, CA
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Charming style. Reminds me of Castle Crashers and Magicka.
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, polycounter,
1,123 Posts,
Join Date Dec 2007,
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Awesome style couldn't agree more. You have shown a lot of character in the first image 
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, spline,
111 Posts,
Join Date May 2011,
Location Sydney, Australia
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LOL nice. Definitely liking where this is going. Keep it up. Can't wait to see more.
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, line,
93 Posts,
Join Date Aug 2010,
Location North Carolina, USA
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Just out of curiosity, what school do you go to?
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - looking for internships
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, polycounter,
792 Posts,
Join Date Mar 2011,
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Those concepts look really awesome. Totally in love with the design of those knights. I want to play this!
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, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
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Thanks for your feedback, guys! I think I've finished the highpoly model for the main character. Each knight will have the same body armor, but will have a different helmet.
What's the best way to go about making a low poly and getting a clean bake?

Last edited by Makkon; 09-19-2012 at 01:06 AM..
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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that first screenshot totally sold me on this man. i mean completely and utterly.
if you can maintain that style in the final product i'll buy 3 more playstations so me and the kids can play it in different rooms of the house all day every day.
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, veteran polycounter,
4,291 Posts,
Join Date Nov 2004,
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This just gives me a really Super Ghouls and Ghosts vibe, and if it's anything like that I'm like super down.
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, dedicated polycounter,
1,421 Posts,
Join Date Jan 2008,
Location Vancouver, BC
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4 Player Ghouls and Ghosts/Castle Crashers mash up
Love this, can't wait for more!
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, null,
4 Posts,
Join Date Sep 2012,
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Last edited by Makkon; 12-11-2012 at 09:04 PM..
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, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
, dedicated polycounter,
1,437 Posts,
Join Date Jan 2005,
Location Utah, USA
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Once again, concepts are sweet and I'm digging the style you're going after with the final product, but after seeing the alpha-footage I'm not sure to what feedback to give since I don't know how close to finish the visuals are.
As things are right now thing's are looking quite flat due to no prominent lighting. The concepts has a lot more contrast and vibrancy too them both in color and lighting and if you can transfer that into the game then I think it will look great.
So to sum up, from what I've seen, game needs to look/feel more like the concepts or I'm not interested in it.
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, polycounter,
1,123 Posts,
Join Date Dec 2007,
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