Author : jdvi


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Shigebon's Avatar
Old (#1)
Hi guys I was making an environment from this concept (by skybolt) for a few weeks

Here's my progress so far


grass and sky is still UDK defaults texture
feedback are sooooo welcome =)
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k21n's Avatar
Old (#2)
By now looks a bit weird... the balcony from the left is too straight comparing it with the one from the concept. The tower also is a bit small and it needs a bigger diameter. And the brick textures...are too big. It's a good start, but needs lot of work. Could you provide some close-ups ? ^^ Cheers and good luck working on it!
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Shigebon's Avatar
Old (#3)
Thanks a lot for pointing that out I made a fixed on the size today =)

^I also tweaked my textures a bit..
Here's my brick from close and my modular wood that i used for my environment


^Idk where i messed up on the bricks that it casts that dark shadow in certain places.. I use zbrush to make the tiling textures normal and it came out like that.. Is it maybe an inverted Y problem by any chance? or I did something wrong =/
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k21n's Avatar
Old (#4)
Try to invert the Y, it looks like that is the problem. And don't be shy with making those beams real, from the walls. We are not playing Gothic 2 anymore ^^ One thing i noticed, in the last pic you made it concrete and in the concept the walls is made of wood. Planing on bring it in later ? And try to bring a little more roundness here and there on the walls. The brick texture looks good now.

Last edited by k21n; 08-31-2012 at 09:09 AM..
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Skummel's Avatar
Old (#5)
Not sure if you started working on the thatched roof yet but you might want to check out AzzaMat's sand tutorial he made: http://www.polycount.com/forum/showt...t=87967&page=8 its near the bottom of that page. You might be able to use some of his techniques to create your straw in your style
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Shigebon's Avatar
Old (#6)
@k21n haha thanks i will fix the beams and add the wood xD
@Skummel Thanks for that link! but I already started on the roof using different style =(
I still don't know if its gonna look okay, but here how it look right now


I will post screenshot of the roof in UDK when I'm able to open it.. (laptop cant handle it) =(
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Shigebon's Avatar
Old (#7)
OMG...Making roof is so hard... >.<

From far looks alright, but it is actually a messed....

Is there any tips on how to do this right?
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chrisradsby's Avatar
Old (#8)
Well if you did it for games it would kinda depend on how you could view the building :P If you only walk around on the ground then you'd spend most of the budget near the bottom of the house.

I think you're doing alright so far
Currently working for :
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BringMeASunkist's Avatar
Old (#9)
Does your budget allow vertex painting? The option to transition between yellow and dark, dried out hay could be cool and offset some of the tiling.

EDIT: just noticed that the whole scene has that stylized aesthetic. A more realistic style may interrupt that...

Last edited by BringMeASunkist; 09-08-2012 at 08:22 AM..
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dudealan2001's Avatar
Old (#10)
I would suggest you take those alfa planes for the hay roof and go along the whole roof and see how that looks. because right now it looks a bit aqward
Offline , polygon, 505 Posts, Join Date Apr 2009, Location AZ  
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Shigebon's Avatar
Old (#11)
=/
okay if you guys say so....I'll fix the hay when I figure something better then...

@dudealan20001 I'm sorry i dont really get what u mean.. You mean just make the alpha as long as the house is and not put them on top of each other like i did?

I was playing around with foliage today.. What do you think guys?

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mbischof's Avatar
Old (#12)
I'm looking forward to seeing where you go with this one.
"Listen lady, I've got buddies who died face down in the muck, so you and I can enjoy this family restaurant." -Walter

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Fwap's Avatar
Old (#13)
The grass should have some color padding on the diffuse, instead of all black.
It will help with that black line, Also turn the opacity down a little.
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Shigebon's Avatar
Old (#14)
@Fwap ah! my friend was telling me about making some color behind the grass and I thought its more like a color variation (dumb me) Now I knowwww what's up with that.. Thanks a lot I understand more about foliage texture now haha

Anyway i've been putting stuff and just bake my lighting.. I have questions regarding some of the weirdness >.<

^
1) Whats up with the color difference? I use the same texture but it gives me that brightness =/
2) This is foliage paint in UDK.. After I baked it turn black.. Grass is also foliage but it doesnt do that, so anyone know what happen?
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Shigebon's Avatar
Old (#15)
found out the problems =)

UPDATE~

^I also fix my roof its not as messy anymore \o/ ... will post screenshot tomorrow for the roof after I add the alphas edges
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AlexCatMasterSupreme's Avatar
Old (#16)
Now the roof isn't messy enough and looks awkard.
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locater16's Avatar
Old (#17)
Doesn't look like Fable, but still neat.
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Yokai's Avatar
Old (#18)
The grass and dirt is looking a bit sampled and out of place of the aesthetic. I think that's the first thing I'd tackle. Painting it to match the grass sprites would also be ideal.

Looks like a good start though!The towers in the distance are looking a bit odd due to the texture the roof has. Perhaps look at more references at castle structures -- something about the tiling of the texture feels odd.
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Shigebon's Avatar
Old (#19)
Here's a screenshot of the old and new roof

^Do anyone else thinks the old one is better?? cause I feel the new one is more pleasant to the eye.. =/

@Yokai this is the best reference i could find for the grass since the concept is so vague --> link . So I figured its a tall grass with flowers.. I will try to blend the dirt more and fix the bacground castle =)
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Jessica Dinh's Avatar
Old (#20)
How did you fix that lighting problem with your pebbles?

For your roof, I think you need to put some more of those hairy alpha planes in places, cuz they look a little weird just stuck on the edges like that. I like your brick walls, they have a lot of depth:]
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