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Old (#1)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#2)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#3)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#4)
Oh wow this is such an awesome style! Looks real cartoony. Are you using mudbox?
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Old (#5)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#6)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#7)
'm reminded of Einstein. Is that the kind of person you're aiming for?
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Old (#8)
This is great! My only critique would be to taper the ends of his hair. Right now it's a bit too clumpy and round and looks a little undefined.
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Old (#9)
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Last edited by D4V1DC; 12-29-2012 at 08:12 PM..
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Old (#10)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#11)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#12)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#13)
I really dig the style. Wasn't so sure about it before the hair but the doo and stash really makes it.
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Old (#14)
ha this is so cool. Love the style and the critiques you listened too make this exceptional. Great work.
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Old (#15)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#16)
Sorry that my comment is a little late, but it seems your character's neck (placement) is throwing him off balance.



Your character's throat starts behind his ear, which isn't exactly anatomically correct.

Pulling his head back would solve a balance issue as well. He is tilting forward.

Quote:
Originally Posted by FullSynch View Post
Something like this I'm assuming.



Ideally he should be distributed more evenly across the center of balance.
This is the project that I am working on - someone commented on my character's weight distribution - maybe this can help you out.

Just keep this in mind for future characters. He's really solid either way. The hair looks a lot more refined now, and he over-all looks great with goggles and lab coat! Strapping!

Hey, maybe some corked test tubes would look good in his pockets
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Old (#17)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#18)
Great! The placement is a lot more sound.

Cool pouches as well B)
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Old (#19)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#20)
This is really cool, I love the stylization you have on the face.
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Old (#21)
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Last edited by D4V1DC; 12-29-2012 at 08:13 PM..
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Old (#22)
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Last edited by D4V1DC; 12-29-2012 at 08:14 PM..
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Old (#23)
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Last edited by D4V1DC; 12-29-2012 at 08:14 PM..
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Texelion's Avatar
Old (#24)
I knew I've seen this guy before... EVE Protomecha ! Nice comic.

The head looks good, but honestly the boots, the belt and the googles could be better. The bags on the belt seam a bit too wide in fact. You could try to do the same googles as the ref, with all the little pieces.

I don't really see the boots on the refs but they look simple, brown leather, no ? Maybe it depends on the page too, i don't remeber the comic book.

But I think the biggest problem is that your sculpt is too "soft". It's especially visible on the tie, the collar, the folds... It's like everything is "plastic". Well the shader doesn't help I know.

Damn now I want to sculpt Eve... ^^
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Old (#25)
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Last edited by D4V1DC; 12-29-2012 at 08:14 PM..
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