Hey guys, simple question that I've been looking all over for.
I know Max is perfectly capable of doing this with no sweat (and I may have to learn how to use it in the long run).
I'm trying to model the road for a simple race track, and I want to be able to deform a pre-modeled strip along a spline or curve in Maya. How do you do that? I haven't found many helpful tutorials here or even the almighty google.
Any help you can offer would rock.