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created The Other Brothers on KICKSTARTER! Please show your support any way you can!
on 07-30-2012 02:15 PM
The Other Brothers is on Kickstarter!
I am excited to see the response after only 15 minutes but I hope even more than my fellow Greenteeth will support us because not only does it mean that we can actually eat and survive the next few months, it also means that we will be able to get real translators, musicians and hardware in to make this game exceptional. On top of that, you guys will be able to craft the game yourselves by communicating with us through the beta testing forum that will go up soon!
CLICK TO HEAD ON OVER AND SUPPORT ANY WAY YOU CAN! - SPOT THE GREENTOOTH!!!
Please spread the word and donate as much as you can afford!
The Other Brothers is a family-fun platformer with a retro pixel-art vibe. It stars Joe & Jim, a team of mechanics who stumble upon a mafia kidnapping involving a beautiful young lass- and that's where the adventure begins!
The Other Brothers will be released for iOS, Android, Mac and PC initially but other platforms are on the cards.
The title is developed with a combination of Unity 3D and the Simian Tech engines ( http://unity3d.com/) / ( http://simiansquared.com/simian-tech/)
Your backing will help the team with:
* Your backing will allow us (4 people) to work solely on completing the game for a fall 2012 Release. First to iOS, then Android, MAC and PC.
* Additional Localization Languages (Japanese, Spanish, Italian, French and more).
* Classic Multiplayer Support (2 people, 1 device).
* Various controller support.
* An original soundtrack written exclusively for the game along with custom made sound effects.
* Great performance on a wider range of devices (hardware testing).
* Various Power Up Items.
* It will allow us to start work on further (FREE) DLC content.
* Buying Unity 4 licenses to support Linux, Ouya and more!
* As well as making sure we have a roof over our heads while we're making this!
* Most importantly, it enables us the ability to organize and open a Beta Test community for Backers. You will be able to beta-test the game and also convey to the developers your likes, dislikes, comments and suggestions!
But there are of course a selection of prizes for the guys and girls who back us!
And finally, the Forum threads are:
(kickstarter discussion) http://www.polycount.com/forum/showthread.php?p=1638279
(ongoing developer diary) http://www.polycount.com/forum/showthread.php?t=98824

Last edited by Chimp; 07-30-2012 at 02:43 PM..
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, triangle,
272 Posts,
Join Date Nov 2011,
Location London
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DOOO ITTTT!!!!!! SOOOO EXCITTEEDDDDD!!!!!
PLEDGED $15.00
Last edited by dpaynter26; 07-30-2012 at 02:55 PM..
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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god damn, this is epic!
backing this!
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, veteran polycounter,
4,305 Posts,
Join Date Nov 2004,
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As soon as this month rolls over, consider yourself backed 
WebGL Project - In a state of constant flux so might be down when you check it. Pretty old now.
Junior Technical Artist at Digital Extremes.
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, dedicated polycounter,
1,859 Posts,
Join Date Nov 2009,
Location Toronto
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give them your money! this game deserves so much love! i just dropped 100. MAKE IT RAIN!
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, spline,
244 Posts,
Join Date Mar 2010,
Location Richmond
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Birthday money > away 
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, triangle,
381 Posts,
Join Date Jun 2007,
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Thanks so much for the support guys - I am so excited, if we make our goal we're going to be able to make this game so much better! if you could could spread it around to any sites you might know writers at for some coverage, frontpage news, tweets, fb style stuff we'd very much appreciate it!
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, triangle,
272 Posts,
Join Date Nov 2011,
Location London
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You've got my money!
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, spline,
191 Posts,
Join Date Dec 2009,
Location Rochester, NY
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looks sweet! I might suggest also posting this in /r/gaming on reddit, they love their retro stuffs over there!
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, line,
91 Posts,
Join Date Mar 2011,
Location Redmond WA USA
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backed ;)
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, dedicated polycounter,
1,669 Posts,
Join Date Dec 2010,
, dedicated polycounter,
1,412 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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Next month, I promise, my money will be yours.
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, triangle,
306 Posts,
Join Date Jun 2011,
Location Peoria, IL
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Backed without a second thought, you guys deserve every cent!
"All of the true things I am about to tell you are shameless lies"
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, polycounter,
992 Posts,
Join Date Jun 2011,
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Backed.
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, veteran polycounter,
2,925 Posts,
Join Date Oct 2004,
Location Orlando, FL
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Consider it done. 
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,895 Posts,
Join Date Dec 2009,
Location Sauga, ON
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Thanks so much guys, this support is fantastic! Keep spreading the word if you can, we want to make this game fantastic and you guys are the catalyst to that! 
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, triangle,
272 Posts,
Join Date Nov 2011,
Location London
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You guys don't have to wait for the moth to end, the money you pledge to donate only gets credited by the end of the pleding period (as of now, in 28 days) and if the goal has been reached, which I think it will.
Also, Chimp, you plan on exposing a bit of the technical guts of the game for us Polycounters? I'm interested to see how you guys are handling a pixel art 2d platformer inside Unity 3D.
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, polycounter,
1,231 Posts,
Join Date Feb 2010,
Location Florianópolis - Brazil
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The game looks cool but that dam video was so robotic and patronizing. Looking forward to buying it when/if it comes out though.
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, triangle,
345 Posts,
Join Date Mar 2009,
Location Nottingham
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As much as I love Mario games, lately they seem to be (over)reusing the same recycled ideas - it's becoming rather silly. I'll gladly support this project when I get home tonight. Looks fantastic.
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, spline,
104 Posts,
Join Date Feb 2011,
Location Valencia, CA
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Quote:
Originally Posted by imijatov
As much as I love Mario games, lately they seem to be (over)reusing the same recycled ideas - it's becoming rather silly. I'll gladly support this project when I get home tonight. Looks fantastic.
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Thank you imijatov! We surely appreciate each and every contribution
@felipefrango - Have you read our dev blog in which Robert (programmer) shares some insight into that?
Thomas P.
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, spline,
127 Posts,
Join Date Sep 2008,
Location USA
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Pledged 25$, game looks great and all retro 
Game seems a mazing, a huge fan of Bjorns work!
Like lightnin' man, I'm here and ready to strike...
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, vertex,
28 Posts,
Join Date Feb 2011,
Location Gothenburg
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Pledged!
EDIT:
@felipefrango Thanks for the info about not being charged until the end of the campaign, good to know if you've never pledged before.
Last edited by J0NNYquid; 08-02-2012 at 07:05 AM..
Reason: Addition
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, triangle,
306 Posts,
Join Date Jun 2011,
Location Peoria, IL
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Glad to hear it
I'm currently doing a Q&A on reddit:
http://www.reddit.com/r/truegaming/c...ther_brothers/
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, triangle,
272 Posts,
Join Date Nov 2011,
Location London
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I was considering backing this, but that video couldn't have turned me off more. You really need to revise it and get a better speaker, or let the game do the talking for you and use text to convey the message. I don't need to know that the game is 'retro' at all, since it's plainly obvious that it's 'retro' already. (Or more like fake retro, really. No old games actually looked like this) Moreover, I'd like to be able to hear the music of the game as well. It's so muted in the video that I can only tell that it's bloops and bleeps.
next off, I know that game development is expensive and all, but 50k for pixel art? especially giant pixels like these with minimal shading? I've seen better work done for free and with no return investment ever considered. I'd say you could get away with 15-20k tops for this and be fine, since it's obvious that the hardest part of this is already done.
Lastly- This is a bit of a nitpick, but you REALLY should never say 'kick some butt' with such a monotone voice.
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, line,
69 Posts,
Join Date Sep 2005,
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@ GunGriffon Geona
They explain what they will be doing with the money I'm really not sure why you think its just for art but here is what they are doing.
- Additional Localization Languages (Japanese, Spanish, Italian, French and more).
- Classic Multiplayer Support (2 people, 1 device).
- Various controller support.
- An original soundtrack written exclusively for the game along with custom made sound effects.
- Great performance on a wider range of devices (hardware testing).
- Various Power Up Items.
- It will allow us to start work on further (FREE) DLC content.
- Buying Unity 4 licenses to support Linux, Ouya and more
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, line,
66 Posts,
Join Date Nov 2009,
Location Alliston
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