Author : disting


Reply
Reply
 
Thread Tools Display Modes
Autarkis's Avatar
Old (#1)
Morning polycounters

Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not life threatening issue, just annoying!
Offline , line, 70 Posts, Join Date Jun 2011,  
   Reply With Quote

Hang10's Avatar
Old (#2)
Maybe a picture will get your point across better. If I understand this right, what you can do is adjust the spinners in the soft selection submenu to adjust the fall-off and if you want it to affect only one vertice may I suggest turning soft selection off?
Offline , triangle, 400 Posts, Join Date Aug 2011, Location Ottawa, Canada  
   Reply With Quote

Autarkis's Avatar
Old (#3)
Offline , line, 70 Posts, Join Date Jun 2011,  
   Reply With Quote

Hang10's Avatar
Old (#4)
Oh ok.

I just tried it and it's not a 100% fix, more like 85%, but if you change your gizmo to local ( Hold Alt > Right-click ) and play with your camera a bit it will focus the gizmo onto the vert.
Offline , triangle, 400 Posts, Join Date Aug 2011, Location Ottawa, Canada  
   Reply With Quote

Autarkis's Avatar
Old (#5)
Ah, didn't think to rotate around to try to center it more. Helps a bit, still wish there was a better option . I swear Maya centers the gizmo onto the selected vertex. Man, as much as I love max, I miss maya sometimes . Thanks for taking the time Hang10.
Offline , line, 70 Posts, Join Date Jun 2011,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch