Autarkis
created 3ds Max soft selection gizmoon 07-27-2012 09:05 AM
Morning polycounters
Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not life threatening issue, just annoying!
Maybe a picture will get your point across better. If I understand this right, what you can do is adjust the spinners in the soft selection submenu to adjust the fall-off and if you want it to affect only one vertice may I suggest turning soft selection off?
I just tried it and it's not a 100% fix, more like 85%, but if you change your gizmo to local ( Hold Alt > Right-click ) and play with your camera a bit it will focus the gizmo onto the vert.
Ah, didn't think to rotate around to try to center it more. Helps a bit, still wish there was a better option . I swear Maya centers the gizmo onto the selected vertex. Man, as much as I love max, I miss maya sometimes . Thanks for taking the time Hang10.