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looks interesting
Pirates get all the meat!
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, spline,
181 Posts,
Join Date Jul 2012,
Location Russia
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woot, downloading now 
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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I think my brain just orgasmed...
The QRemesher & Mesh Fusion is gonna revolutionize 3d modelling for Everz! 0_o Epic Nosebleed time rite naow. Its like topogun but actually works :P
Last edited by Mask_Salesman; 07-26-2012 at 08:39 AM..
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, triangle,
352 Posts,
Join Date Nov 2009,
Location UK
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uggh not too keen on the topology brush, similar to the old way of doing it. why can't you just draw strips of polys rather than curves. seems flakey to me
Qremesher seems very slow also
more investigation required i think
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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Insert multimesh looks fantastic. Straps, chains, zippers, all in our hands now!
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, spline,
107 Posts,
Join Date Dec 2011,
Location Sao Paulo - Brazil
, card carrying polycounter,
2,473 Posts,
Join Date Apr 2009,
Location Vancouver BC
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Quote:
Originally Posted by Ruz
uggh not too keen on the topology brush, similar to the old way of doing it. why can't you just draw strips of polys rather than curves. seems flakey to me
Qremesher seems very slow also
more investigation required i think
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I didn't try the retopo brush. but qremesher really impressed me, I wasn't convinced by autretopology in 3dcoat but qremesher output pretty clean results with minimum efforts, it's a bit slow but honestly with a few guides here and here the models are completely usable.
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, polycounter,
816 Posts,
Join Date Oct 2006,
Location Nantes, France
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So anyone seen any cool insert curve brushes around? There'll probably be some cool downloads.
Also, there's a Qremesher video
Last edited by Bigjohn; 07-26-2012 at 11:19 AM..
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, card carrying polycounter,
1,934 Posts,
Join Date May 2010,
Location Los Angeles
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Hum.. Maybe I'm getting too old and boring guy, but since version 3.5, I don't see more significative improvements on Zbrush. I remember back in the days, version 2 and 3 almost caused heart attacks with their innovation features. Now it's like same of the same. Of course some things came to better, like BPR, but in most functions are still much more effective and easy to do in a regular 3d software, like Maya. But, as I'm said this could be just me. Sorry for the rant!
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Nice update ! I can't wait to play with it
@jramauri : I'm speaking for myself but the dynamesh feature completely changed my workflow.
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, triangle,
252 Posts,
Join Date Jun 2010,
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jramauri.... WHAT!>!?!?W>!<DMOWLDM!? are you crazy?

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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Quote:
Originally Posted by Guedin
@jramauri : I'm speaking for myself but the dynamesh feature completely changed my workflow.
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Mine too, I use to spend far too much time making sure my base mesh would subdivide properly is zbrush. Now I bring the ugliest crap imaginable over as a base mesh and just use dynamesh.
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, polycounter,
779 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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Why is pixologic so simple when it comes to retopology but absolutely brilliant in other areas? Qremesher is amazing, (although it wouldn't work for one model with multiple subtools that were merged, but I could do each subtool individually so no big deal) which was made by verold not pixologic.
Then we get to the topology brush which is possibly the worst thing I've ever seen in a 3d modeling app, it's really that bad. Why don't they just copy topogun and put there own spin on it. Also what was it the original version 4 they started that transparency crap when retopoing that made it impossible in some situations, and had no purpose...and you couldn't turn it off.
I don't get it brilliant sculpting tools with the absolute worst topology tools in the industry. I guess at least a 3rd party has come along to make an awesome autoretopo, so that's something, but god help us when we have to edit it further.
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, null,
9 Posts,
Join Date Mar 2011,
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Quote:
Originally Posted by jramauri
Hum.. Maybe I'm getting too old and boring guy, but since version 3.5, I don't see more significative improvements on Zbrush. I remember back in the days, version 2 and 3 almost caused heart attacks with their innovation features. Now it's like same of the same. Of course some things came to better, like BPR, but in most functions are still much more effective and easy to do in a regular 3d software, like Maya. But, as I'm said this could be just me. Sorry for the rant!
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Well, Dynamesh was THE reason that I migrated from Mudbox to Zbrush. That alone was more than enough for me to tackle the seemingly unintuitive interface at first.
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, dedicated polycounter,
1,458 Posts,
Join Date Nov 2009,
Location Montreal, QC, Canada
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I have a copy of 3dCoat that I'm willing to trade for someone's extra Zbrush license. Send me a PM 
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, spline,
193 Posts,
Join Date Jun 2010,
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Quote:
Originally Posted by Alberto Rdrgz
jramauri.... WHAT!>!?!?W>!<DMOWLDM!? are you crazy?
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Yes, I'm an artist  But the fact is that dynamesh is just the old unified skin, being applied several times during your sculpt session. I'm not saying it's not useful, just that is not something new and revolutionary.
This guy used to sculpt this way much before dynamesh was released. In fact, I suspect that Pixologic developed the tool inspired by his method.
http://www.zbrushcentral.com/showthr...ing-Sketchbook
Last edited by JR; 07-26-2012 at 03:09 PM..
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
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, card carrying polycounter,
1,934 Posts,
Join Date May 2010,
Location Los Angeles
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Quote:
Originally Posted by Bigjohn
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
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well said, and some other things ...
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, triangle,
470 Posts,
Join Date Nov 2004,
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Quote:
Originally Posted by Bigjohn
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
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why would that bother anyone? Just click the lightbox button, or use it to open your model/project like everyone else. That's the last thing I'd be worried about, and I don't see how it's a bug in any sense.
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, null,
9 Posts,
Join Date Mar 2011,
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because I never use it on startup or actually ever. I prefer to use windows interface and use my own project directories. what a pain. and would it kill them to have 'open recent file' in the menu 
still love zbrush but you have to moan about some of the features
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, veteran polycounter,
4,390 Posts,
Join Date Oct 2004,
Location Uk(London)
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Yes, if pixologic ever read this, its time to have a drag & drop your ztool(s) directly in the app itself to load them.
See you in ver. 5
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, triangle,
470 Posts,
Join Date Nov 2004,
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Quote:
Originally Posted by JamesQuall
why would that bother anyone? Just click the lightbox button, or use it to open your model/project like everyone else. That's the last thing I'd be worried about, and I don't see how it's a bug in any sense.
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You have the option of disabling it, but it doesn't work, you have to manually setup a script so that it closes the box after it pops up, which means the option is there, just they didn't bother patching it.
It also doesn't allow you to setup custom paths, or history, which stuff like Max, Maya, XSI, Coat etc allow you to do, meaning you need to manually travel there.
All in all, Box is good for Alpha's, Textures, Brushes, etc but when it comes to managing your folders and projects, especially stuff like on your portable SSD drives, it gets to each flat muffins, meaning it's much easier to open your Folder you have your stuff in and File > Load Project from there.
You know, stuff which isn't in ZB's folders? I mean who leaves their project in a ZB folder? That's suicide! Especially if an update wipes them away.
It's not exactly the most critical thing in the world, but why not put up the script in their Repository Technical Section like they did for the UI patch, it beyond me.
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,501 Posts,
Join Date Apr 2011,
Location Canada
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Quote:
Originally Posted by Bigjohn
It boggles my mind that after all these versions Lightbox STILL opens up at startup no matter what. Such an annoying bug, and it seems like it would take an act of god for them to fix it.
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Go Preferences then scroll down to Lightbox and then disable the Open At launch button, Go back up to Config, and click Store Config.
Edit: My bad it is a bug.
Last edited by Sculptaur; 07-26-2012 at 11:05 PM..
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, spline,
130 Posts,
Join Date Aug 2010,
Location Auckland, New Zealand
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Yeah, it's a bug. It hasn't worked in ages. Pretty much since the day they introduced Lightbox. I know there are bigger things to worry about. But I just hate things that are right in your face and are annoying as fuck. Because they're in your face, that means you can't ignore them.
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, card carrying polycounter,
1,934 Posts,
Join Date May 2010,
Location Los Angeles
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Quote:
Originally Posted by jramauri
Yes, I'm an artist  But the fact is that dynamesh is just the old unified skin, being applied several times during your sculpt session. I'm not saying it's not useful, just that is not something new and revolutionary.
This guy used to sculpt this way much before dynamesh was released. In fact, I suspect that Pixologic developed the tool inspired by his method.
http://www.zbrushcentral.com/showthr...ing-Sketchbook
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ask him what he thinks about dynamesh. I thought the same way as yoz before i used it "its already there, what do i need it for?" but in fact it changed my workflow entirely its so easy to use and incredibly fast compared to the remeshing workflow. Heck remeshing took so long he barely uses it on his sculpt, like 2 times maybe 3? Iused it but rarely as it took ages. these days for organic sculpting i rarely use any basemeshes at all. I do that woth dynamesh and lateron for better polydistribution with a super quick retopo (5minutes per tool maybe) once the shape is there. I never thought i would use remeshing for my professional work, now i use it daily for almost anything.
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, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
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