Here is the concept art that I'm following, with permission from Pete Amachree:
I just loved the look and feel and setting for this place. I feel like we don't see much of this kind of scene/time period in today's games, and it got me excited to make something a little unique.
Here are some exploratory sketches and reference I found. This is just a small portion of my research:
Here is a quick breakdown of some of the static meshes I have so far. As you can see it's very modular and allows me to make tons of variety. So far I've kept the texture use pretty low; I've generally tried to re-use existing textures before deciding I need to make new ones.
This is just the early stage of this project and I have a ton of work yet to put into this; keep an eye on this thread!