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created Call of Duty - Modern warfare 3 Weapons
on 07-12-2012 09:42 AM
Last edited by Lonewolf; 07-28-2012 at 12:32 PM..
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, polycounter,
1,146 Posts,
Join Date Jul 2005,
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Ok, now I'm really depressed!
Amazing... 
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, line,
59 Posts,
Join Date Mar 2011,
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=D
More later, got to go :0
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, polycounter,
1,146 Posts,
Join Date Jul 2005,
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Aw yeah, dat pew pew  beautiful work dude ^^
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, dedicated polycounter,
1,445 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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Cool metallic and rubber/plastic materials, great work!
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, spline,
151 Posts,
Join Date Nov 2011,
Location Ukraine
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very nice as always dude. 
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, card carrying polycounter,
2,029 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Damn, wish they looked this good ingame  The engine is seriously showing its age, makes even amazing media like this look lower end 
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Great work Yaron and your website is excellent.
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, polygon,
730 Posts,
Join Date May 2007,
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PP90 haha only gun i ever used
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, polygon,
517 Posts,
Join Date Nov 2011,
Location Newzealand
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Whoaa,awesome work and thanks for sharing man
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, line,
68 Posts,
Join Date Nov 2011,
Location Prague
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You are a gentleman and a scholar.
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, dedicated polycounter,
1,728 Posts,
Join Date Jun 2009,
Location San Diego, CA
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f##k!! man thats inspirational work  picking my jaw up off the floor lol
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, null,
9 Posts,
Join Date Jul 2012,
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That is absolutely amazing, well done!
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, triangle,
310 Posts,
Join Date Aug 2009,
Location Stockholm Sweden
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verah nyize
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Just as a crit on the model side, there's quite a few normal map seams, and most of the edges seem to have been razor sharp on the HP. Time constraints permitting, I think these would be way more eye-popping with some chunkier HP work and cleaner bakes
Last edited by Amsterdam Hilton Hotel; 07-12-2012 at 10:50 AM..
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, triangle,
256 Posts,
Join Date Feb 2011,
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Hey! Great work Wolfy! Love details and dust elements!
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, line,
96 Posts,
Join Date Oct 2009,
Location Ukraine
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Ha, I never noticed the "Take is easy. Life is short" on the PP90. Nice work, and nice website too 
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, triangle,
324 Posts,
Join Date Feb 2012,
Location Savannah, GA
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Nice work mate
Probably things that can be picked on, but I am not going to ;)
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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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Insane work!
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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Oh yeahh! Sexy guns 
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, line,
76 Posts,
Join Date Feb 2010,
Location Germany
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hey ho! nice stuff!
just wondering.. the texture resolution of the revolver is way higher then the polycount (compared at certain view distance) just wondering why.
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, card carrying polycounter,
2,121 Posts,
Join Date Oct 2004,
Location munich, germany
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I love how I commented to you awhile back that I'm surprised Activision hadn't asked you for weapon work yet. Well it looks like they had!  Really nice work man. I tiny bit of under lighting might help some of those shots since things get a bit dark in certain sections but that's being nitpicky. I really like the grime and various bump detail used!
@Odium : As much flack as CoD gets for looking aged engine-wise, I still think the 1P weapons are some of the top in the industry for console. There's so much going on with certain weapons that I can't help but stare when I play ( the materials, spec/gloss, refl maps, lighting, DOF, animated parts, etc etc)
By the way, did you recently overhaul your website or did I just miss this for the longest time? You have a sweet site and some great hard surface work on display. That dropship vehicle is just one example of something I'm drooling over now. 
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, vertex,
36 Posts,
Join Date Mar 2012,
Location Jersey City
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Very nice dude, love the attention for detail. good job!
Cheers
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, spline,
108 Posts,
Join Date Aug 2009,
Location Netherlands
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Good work!
Agreed a bit with the comments regarding the tech.
Blocky bsp with some models thrown in for environments. Then higher quality models like this for first person. It's a bit of a mishmash.
Whatever makes the millions, right? 
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, triangle,
314 Posts,
Join Date Oct 2004,
Location Brisbane, Australia
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the limits for the game were pretty low, 1k maps and 1500-3000k polys weapons
some stickers/text stuff were removed ingame like that "take it easy"
those are screen grabs from the view port using xoliul's shader with 2k textures
added AS50, more later today 
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, polycounter,
1,146 Posts,
Join Date Jul 2005,
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