Reply
Reply
 
Thread Tools Display Modes
Lonewolf's Avatar
Old (#1)
Heres few weapons i did for MW3, ill post more later on this weekend (ill edit the first post)

Bombs away!
Hope ya like





*

























Last edited by Lonewolf; 07-28-2012 at 12:32 PM..
Offline , polycounter, 1,146 Posts, Join Date Jul 2005,  
   Reply With Quote

pignaccia's Avatar
Old (#2)
Ok, now I'm really depressed!
Amazing...
Matteo Pignatelli - Independent 3D Artist
Aristographic.com
Offline , line, 59 Posts, Join Date Mar 2011,  
   Reply With Quote

Lonewolf's Avatar
Old (#3)
=D

More later, got to go :0
Offline , polycounter, 1,146 Posts, Join Date Jul 2005,  
   Reply With Quote

Snefer's Avatar
Old (#4)
Aw yeah, dat pew pew beautiful work dude ^^
Tor Frick - Senior Artist @ Machinegames
Portfolio
Art Blog
An exercise in modular textures
The Grime District
Offline , dedicated polycounter, 1,445 Posts, Join Date Aug 2007, Location Uppsala, Sweden  
   Reply With Quote

SPYFF's Avatar
Old (#5)
Cool metallic and rubber/plastic materials, great work!
Offline , spline, 151 Posts, Join Date Nov 2011, Location Ukraine Send a message via MSN to SPYFF Send a message via Skype™ to SPYFF  
   Reply With Quote

Oniram's Avatar
Old (#6)
very nice as always dude.
Offline , card carrying polycounter, 2,029 Posts, Join Date Apr 2007, Location Belmont, CA Send a message via Skype™ to Oniram  
   Reply With Quote

odium's Avatar
Old (#7)
Damn, wish they looked this good ingame The engine is seriously showing its age, makes even amazing media like this look lower end
Offline , card carrying polycounter, 1,979 Posts, Join Date Jun 2005,  
   Reply With Quote

katana's Avatar
Old (#8)
Great work Yaron and your website is excellent.
Offline , polygon, 730 Posts, Join Date May 2007,  
   Reply With Quote

TehSplatt's Avatar
Old (#9)
PP90 haha only gun i ever used
My portfolio thing http://lukapavlovich.carbonmade.com/ --- Add me on steam >>> tehsplatt
Offline , polygon, 517 Posts, Join Date Nov 2011, Location Newzealand Send a message via MSN to TehSplatt  
   Reply With Quote

aobond's Avatar
Old (#10)
Whoaa,awesome work and thanks for sharing man
Offline , line, 68 Posts, Join Date Nov 2011, Location Prague  
   Reply With Quote

ErichWK's Avatar
Old (#11)
You are a gentleman and a scholar.
Offline , dedicated polycounter, 1,728 Posts, Join Date Jun 2009, Location San Diego, CA Send a message via AIM to ErichWK  
   Reply With Quote

mikelee's Avatar
Old (#12)
f##k!! man thats inspirational work picking my jaw up off the floor lol
Offline , null, 9 Posts, Join Date Jul 2012,  
   Reply With Quote

Spitfire's Avatar
Old (#13)
That is absolutely amazing, well done!
3D Artist @ Black Mesa
3D/Level Artist @ [DICE] Digital Illusions CE
Portfolio: www.pontuscg.se
Offline , triangle, 310 Posts, Join Date Aug 2009, Location Stockholm Sweden  
   Reply With Quote

konstruct's Avatar
Old (#14)
verah nyize
molotov-

Konstruct|3D

SKETCH|BOOK (available for freelance)
Offline , card carrying polycounter, 2,032 Posts, Join Date Nov 2004, Location three oh three.  
   Reply With Quote

Amsterdam Hilton Hotel's Avatar
Old (#15)
Just as a crit on the model side, there's quite a few normal map seams, and most of the edges seem to have been razor sharp on the HP. Time constraints permitting, I think these would be way more eye-popping with some chunkier HP work and cleaner bakes

Last edited by Amsterdam Hilton Hotel; 07-12-2012 at 10:50 AM..
Offline , triangle, 256 Posts, Join Date Feb 2011,  
   Reply With Quote

Pavel Petrenko's Avatar
Old (#16)
Hey! Great work Wolfy! Love details and dust elements!
Offline , line, 96 Posts, Join Date Oct 2009, Location Ukraine  
   Reply With Quote

leleuxart's Avatar
Old (#17)
Ha, I never noticed the "Take is easy. Life is short" on the PP90. Nice work, and nice website too
SCAD senior
brianleleux.com [Available for Freelance/Full-Time]

Sci-Fi Water Plant (WIP CE3)
Overgrown (WIP UDK)
Offline , triangle, 324 Posts, Join Date Feb 2012, Location Savannah, GA  
   Reply With Quote

Stromberg90's Avatar
Old (#18)
Nice work mate
Probably things that can be picked on, but I am not going to ;)
Andreas Strømberg
Portfolio - www.strombergart.com
Offline , polycounter, 1,095 Posts, Join Date May 2010, Location Norway Send a message via Skype™ to Stromberg90  
   Reply With Quote

Rion411's Avatar
Old (#19)
Insane work!
Offline , triangle, 324 Posts, Join Date May 2005, Location Albuquerque, NM  
   Reply With Quote

airage's Avatar
Old (#20)
Oh yeahh! Sexy guns
Offline , line, 76 Posts, Join Date Feb 2010, Location Germany  
   Reply With Quote

rollin's Avatar
Old (#21)
hey ho! nice stuff!

just wondering.. the texture resolution of the revolver is way higher then the polycount (compared at certain view distance) just wondering why.
Offline , card carrying polycounter, 2,121 Posts, Join Date Oct 2004, Location munich, germany  
   Reply With Quote

Bee-Bee's Avatar
Old (#22)
I love how I commented to you awhile back that I'm surprised Activision hadn't asked you for weapon work yet. Well it looks like they had! Really nice work man. I tiny bit of under lighting might help some of those shots since things get a bit dark in certain sections but that's being nitpicky. I really like the grime and various bump detail used!

@Odium : As much flack as CoD gets for looking aged engine-wise, I still think the 1P weapons are some of the top in the industry for console. There's so much going on with certain weapons that I can't help but stare when I play ( the materials, spec/gloss, refl maps, lighting, DOF, animated parts, etc etc)

By the way, did you recently overhaul your website or did I just miss this for the longest time? You have a sweet site and some great hard surface work on display. That dropship vehicle is just one example of something I'm drooling over now.
Offline , vertex, 36 Posts, Join Date Mar 2012, Location Jersey City  
   Reply With Quote

rockstar6's Avatar
Old (#23)
Very nice dude, love the attention for detail. good job!

Cheers
Sketchbook | Portfolio | Blog

Latest project

Looking for a job
Offline , spline, 108 Posts, Join Date Aug 2009, Location Netherlands  
   Reply With Quote

Electro's Avatar
Old (#24)
Good work!

Agreed a bit with the comments regarding the tech.

Blocky bsp with some models thrown in for environments. Then higher quality models like this for first person. It's a bit of a mishmash.

Whatever makes the millions, right?
Benjamin Darling
www.bendarling.net
Offline , triangle, 314 Posts, Join Date Oct 2004, Location Brisbane, Australia  
   Reply With Quote

Lonewolf's Avatar
Old (#25)
the limits for the game were pretty low, 1k maps and 1500-3000k polys weapons

some stickers/text stuff were removed ingame like that "take it easy"

those are screen grabs from the view port using xoliul's shader with 2k textures

added AS50, more later today
Offline , polycounter, 1,146 Posts, Join Date Jul 2005,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch