created Rain effects on glasson 07-11-2012 10:44 AM
Does anyone know how to enable rain effects on opaque surfaces? I have some windows which, when I make the material on it 'glass' removes the water pooling effect that the rain entity provides. Seems also as soon as you nudge the opacity down on an 'illum' material the same thing happens.
Why don't you ask at work? Or CryDev for that matter?
Anyway, I have a feeling there's no easy workaround, I guess this is all in the shader code. You could use particles but it's definitely not a nice trick if you're gonna be having this all over the level.