Hey Polycount, I recent started to help with an indie game called SURVIVOR
. I'm doing environment art and I would love some feedback on the assets I'm making so I can improve the look of my work and make some better portfolio pieces. I'll keep updating this thread as I make more stuff.
The game is set on an island In the 1980's. After the plane carrying the character crash lands you are forced to fight for survival against animals, tribes people and nature.
Currently I'm working on an old abandoned German military camp that will contain some of the rare loot in the game. It is supposed to be old, dirty and rotten.
The models and textures are all WIP at the moment as I'm jumping between models when I get bored of one :P
Test scene - The military huts use a few tiling textures, one mail texture for the walls/door and a AO bake to overlay in UDK. Sandbags are just a single asset that I arranged for the pic, next I will bake out seperate ones for the actual sandbag walls.