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Macattackk's Avatar
Old (#1)
I seem to have accidentally altered the my mudbox camera so that my model is always tilted down at an angle. I think it may have happened by holding ctrl + alt together and tilting it weirdly. Is there a way to make the camera go back to the default orientation? I tried making a new camera but it still keeps the awkward tilt to it.
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Offline , triangle, 380 Posts, Join Date Dec 2010, Location California  
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gavku's Avatar
Old (#2)
Go into object list, select your camera, scroll down and click reset.
Offline , polycounter, 1,262 Posts, Join Date May 2005, Location melbourne australia.. Send a message via MSN to gavku  
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Macattackk's Avatar
Old (#3)
Nope, that just re-centers it on my sculpt. I think my file is messed up and i just gotta deal with it. creating a new camera should solve the problem...

When I create a new camera, it puts it in the middle of my sculpt and doesnt let me zoom or track even though they arent locked. When I click reset on the new camera, it keeps the same messed up rotation orientation on my model. I feel like this is some kind of bug. I might try reimporting the sculpt to a new file.

edit: I reimported and its still messed up. It's as if I rotated the model but I never did, I've just been sculpting on it.

edit2: yep its rotated... dont know how that happened

Last edited by Macattackk; 07-02-2012 at 06:14 PM..
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Offline , triangle, 380 Posts, Join Date Dec 2010, Location California  
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oglu's Avatar
Old (#4)
click the home icon on the view cube...
Offline , triangle, 340 Posts, Join Date Mar 2009,  
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Inhert's Avatar
Old (#5)
Go to Object List > Perspective Camera > 2D Transform > 2D Angle should be zero.

I had this problem last night and this is how I solved it.
Offline , line, 72 Posts, Join Date Jun 2011, Location Chicago, Illinois  
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